Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This might be your problem, the computer might be a bit old at this point to run Blender properly. 2011 is quite old for a computer I think. I'm kind of suprised that a computer from 2011 can even run 2.8 at all.
The one thing I can think of is maybe make sure you don't have it set to rendered viewport, that could slow it down on an older computer. Make sure it is in solid display mode.
You can still use the old Blender, you just have to get it from the official site instead of Steam.
It is depends on the specs I suppose. Especially GPU is important. It should be supporting OpenGL 3.3. GPUs from 2008 and up are supporting OpenGL 3.3. But even old GPU with OpenGL 3.3 can be a problem. For example When I tried using nVidia GTX 260 (supported according to Blender website) Eevee was unbearably slow in 2.80 with AO and Screen space reflections. They fixed it in 2.81 but added some bugs into visualization and working become impossible. And in all versions 2.80 and up I was getting random crashes when going to material preview or rendered type of shading. Of course working is almost impossible in that circumstances.
Knife to a gunfight sort of situation.
BTW: You can rollback to old blender versions in STEAM using the Beta tab, if that matters to anyone.
Actually GTX260 have enough ram and performance for my tasks. Viewport is working great even with all Eevee effects on... if not some drawing of geometry noise not present in the scene and these crashes. So it is either driver issues or Blender wasn't really tested with GTX 260. It is sad actually.
Yeah it depends on specs. I was, or am, just making a guess based on the OP's stated 2011 age of the PC and that it is a Mac Mini, whatever that is. I assumed it means even less computing power if the components have been miniaturized and are smaller than their normal counterparts.
You can, but last time I checked they removed the 3 or 4 different options they used to have available and now the only version you can roll back to is just 2.79, I think. Not a big deal though, probably only need any one pre 2.8 version anyway. Unless you have addons that need a very specific version I guess.
But while I disagree I'm not filling the bug-report because I also consider GTX260 a border case and don't want to bother developers with it. They mostly are declaring a "known issue" anything that not crashes Blender and either not in line with their plans or can't be fixed in an hour. And I feel it is a sad situation with resources available to them now. 2.82 is unbelievably buggy to me.
@still_alive
oh didn't notice they removed some of the old builds. Too bad. Guess it is the good old blender site or graphicall then for the legacy downloads. Thanks for the heads up.