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报告翻译问题
Ok sounds simple enough, im getting a better idea of it. I just hope I dont have to keep exporting it, testing it in sfm only to find out it doesn't work and have to go all the way back to blender. decompile and reopen it, make adjustments only to export and rinse and repeat.
The tail on my model worries me the most. I also want to get rid of the armatures arm helpers. I just want a normal armature that has each bone in assigned sections to work independently without help
So you just select a bone, paint its section red and presto?
I just dont get it! How the ♥♥♥♥ do you weight paint?? It makes zero sense to me!
It shows you the basics, including weight painting.
Helped me out quite a bit but im having some difficulties. Like alot of difficulties. The tails weight paint is for some reason far behind it on another bone. Dont know where to paint for the shoulders. For some reason an arm bone moves the symbol on the shirt. No idea how to weight paint the meshes on the face. Both forehead meshes and the eyebrows. I got so many issues and I wish I had someone in chat to help walk me through this
edit: im just discovering more problems as I go along. For some reason the left sleeve moves with the right shoulder. I made all of it blue, erased. But for some reason parts of it STILL move!!! Not only that it seems to be in the same line as the line in the texture on the shoulder! I DON'T GET WHAT'S GOING ON!!!!
And, if you don't know it already, Blender ALWAYS normalizes weights of a vertex for calculating deformations. All weights that vertex has between deforming bones of a single armature. So if you have only one bone (vertex group) affecting that vertex, then it is no matter what weight vertex has if it is not zero - it will follow the bone completely like it is pure red in weight paint. To not follow the bone completely, vertex should be in more that one vertex group, associated with bones, and both weights should be above zero.
https://imgur.com/6ihcXbz
https://imgur.com/RdeeMcu
this is my brush
https://imgur.com/xCEE0gz
Notice how it makes lighter paint around it. Nothing like the smoothed out paint on the default. I was wondering how I can do that. The tutorial videos didnt cover this
https://docs.blender.org/manual/en/latest/sculpt_paint/weight_paint/index.html
Including a very detailed section on brushes:
https://docs.blender.org/manual/en/latest/sculpt_paint/weight_paint/tool_settings/brush_settings.html
That may be exactly what I needed, thanks!
But yeah they pretty much just covered the basics. How to use it and what it effects. Just how it works but nothing about brushes or any other settings for it