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http://puu.sh/FoOtu/293a8336ae.jpg
When in edit mode you can simply use 2 verticies as a makeshift ruler , fill in the edge between any 2 verticies, go to the screen overlays button (top right of 3d view..has 2 cicles on it, click the dropdwon arrow and look for measurements) at the top of 3d view and click edge length, it will then show the length (area,angle) of any selected edge in the viewport (albeit in a very small font).
http://puu.sh/FoOu7/6d8bc39581.jpg
Make note: The values displayed in edit mode are actually governed, by the Objects Scale factor. So the measurements in edit mode will show the lenght of an object multiplied by the objects scale. To get the correct measurements the objects scale should be applied (CTRL-A) so it is 1.
Wow thank you, this is awesome! I will save this in notepad and look into it tomorrow! Big thanks *P0P$*FR3$H3NM3Y3R*
The import and export settings eventually will also have scale options. The DXF exporter for instance gives the correct values in meters if blender is also set to metric units. However that is more of an exception than the norm. From my experience, in alot of cases the conversion factors tend to be values of 10; 100; 0.1 and so forth..so its orders of magnitude rather than totally random factors.
https://steamcommunity.com/sharedfiles/filedetails/?id=2035080746
You select vertices and then click the appropriate button and you add those lines that give you the measurement. You can meaure the lengths of edges, angles, arcs, and surface area. You can change the display color and add tags to your measurements for organization and stuff.
You can turn display of each marked measurement on or off individually, or all at once. You can change the font size and positioning for each marked measurement, individually at least.
There is also a scale tool with MeasureIt. Which I haven't tested myself, but it should let you calculate the scale difference once and enter that into MeasureIt, then MeasureIt will convert and display all of its measurments as what your target program is going to see them as.
It is a really great addon.
1. Right at the top, there is a Show/Hide button, with a ghost icon beside it. Make sure this button says "Hide". Which means when you click it, the measurements will be hidden. I think it starts off with measurement displays hiddens, and the button reads "Show" when they are hidden.
2. Select what would be approriate for what you are trying to measure. For example, to measure an edge, select that edge or the 2 vertices that make up that edge. To measure the area of a face, select the face. An angle would be 3 vertices, I tend to work mainly in vertex mode, for measuring angles selecting 2 edges probably works too.
3. After selecting what you want to measure, click the appropriate button and MeasureIt will add its UI tag or whatever to display that measurement. "Segment" will measure the length of an edge, "Angle" measures an angle, obviously. The "X", "Y", and "Z" buttons might not be obvious though - they do something like measure from your selected vertex to the origin point of the object. So those particular buttons haven't been that useful to me.
4. Once you've added your measurement, a new list appears at the bottom of the MeasureIt UI. You can scroll down there to change the displayed color, add labels, turn the individual displays on/off, and change font size and position for that individual measurement display.
That should be enough to get anybody up and running with MeasureIt I think. Rest should be easy enough to figure out once you get the basic logic of MeasureIt.