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May be "With Envelope Weights" are closer to what you want to do (detaching that one bone beforehand) but you need to specify radius of envelope for the bone's Head and Tail in Edit Mode and it is still would give different result than Automatic Weights.
And you can clear parent (Alt + P -> Clear Parent) for the object but I don't know why do you need that.
If you afraid of losing something then you should just make a backup of your .blend.