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Also Is it possible to bake a texture from blender into substance painter or do you have to bake it in blender first?
https://steamcommunity.com/sharedfiles/filedetails/?id=2026790608
There are other programs out there (the fore mentioned 3D-Coat for one), but if you're looking for free, I don't think you'll find an actual painter like SP or 3D-Coat. You're going to be pretty much stuck in touching up 2D images in image editors like GIMP or Photoshop.
But lets say if SP didnt come with any of the basic materials it comes with. How would you go about making your own material. What if you wanted to make your own version of rust or organic material in blender (grass,moss,dirt,rocks etc.) And then wanted to import it into SP to use it on any 3d model. Not one thats already assigned to a 3d model like your is.
If theres a paid plug in or another software that can do that please let me know. Thanks
So, for a rock, you import your OBJ model into SP. Then you add a fill and add the basic color of the rock, then you create a new layer and build in some grunge, add a rust layer, and build the rock texture up by adding layer on layer paint in some bump, etc, etc.
While your building the texture your moving various slider, using various dials, changing colors, adding/subtracting height, adding normals information, etc.
When your finished building you say, "Crud that was a ton of work, is there a way I can save this so I can use it again?"
Well, yes you can.
You save the build as a smart material and give it a name. It will save to your shelf and be reusable in new sessions of SP as the name you gave it.
You'll have all the sliders, dials, and whatever you had when you built it.
If you added custom textures to the smart material, they may disappear, the thing I don't remember about this is, if you add custom textures to a smart material you create, if that custom texture is save inside the smart material or to the shelf somewhere or not at all and the place it was used turns pink (for a missing texture.)