Blender

Blender

SilverSparrow Mar 18, 2020 @ 12:40pm
Can I make a Texture in Blender and then Use it in Substance Painter?
-I know theres texturing sites that I can get free/paid textures. But I kinda want to make my own. But I dont know what software I need to make textures and or alpha materials.

I know in blender you can make material nodes. But can you also export that material into a software like substance painter and use it for your 3d models?

If not is there any software free or paid that I can use to make my own material. ( Im gonna primarily use it for my game models but later I might get into making short movies as well )

Thanks you -SS
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Showing 1-10 of 10 comments
Pte Jack Mar 18, 2020 @ 12:43pm 
Yes, bake your texture from Blender, save the image it as a PNG (or other format that SP recognizes), then import the texture into SP.
Last edited by Pte Jack; Mar 18, 2020 @ 12:44pm
SilverSparrow Mar 18, 2020 @ 12:56pm 
Originally posted by Pte Jack:
Yes, bake your texture from Blender, save the image it as a PNG (or other format that SP recognizes), then import the texture into SP.
Alright thank you Pte Jack, I will try this.

Also Is it possible to bake a texture from blender into substance painter or do you have to bake it in blender first?
Last edited by SilverSparrow; Mar 18, 2020 @ 2:09pm
The Renderer Mar 18, 2020 @ 2:18pm 
You can't use the node materials you build in Blender directly in Substance Painter, if that is what you are asking. To create Substance Painter materials you use Substance Designer.
SilverSparrow Mar 18, 2020 @ 2:25pm 
Originally posted by The Renderer:
You can't use the node materials you build in Blender directly in Substance Painter, if that is what you are asking. To create Substance Painter materials you use Substance Designer.
But do you have to use substance designer? They're aren't any other programs to make materials that are compatible with SP?
Pte Jack Mar 18, 2020 @ 4:04pm 
Here you go, did this just for you! (and the rest of the community) LOL

https://steamcommunity.com/sharedfiles/filedetails/?id=2026790608

Last edited by Pte Jack; Mar 18, 2020 @ 4:19pm
Pte Jack Mar 18, 2020 @ 4:10pm 
There was a commercial add-on out there for using PBR setup from SP in Blender and I think there was a Import/Export thing (like the 3d-Coat app) in it but I can't remember if it was for pre-Blender 2.8x or After.

There are other programs out there (the fore mentioned 3D-Coat for one), but if you're looking for free, I don't think you'll find an actual painter like SP or 3D-Coat. You're going to be pretty much stuck in touching up 2D images in image editors like GIMP or Photoshop.

SilverSparrow Mar 18, 2020 @ 4:44pm 
Originally posted by Pte Jack:
Here you go, did this just for you! (and the rest of the community) LOL

https://steamcommunity.com/sharedfiles/filedetails/?id=2026790608
Thanks for the tutorial Jack it Helps. What about making your own material such as rock, grass or metal. I know SP comes with its own material like rust and metal etc.

But lets say if SP didnt come with any of the basic materials it comes with. How would you go about making your own material. What if you wanted to make your own version of rust or organic material in blender (grass,moss,dirt,rocks etc.) And then wanted to import it into SP to use it on any 3d model. Not one thats already assigned to a 3d model like your is.

If theres a paid plug in or another software that can do that please let me know. Thanks
Pte Jack Mar 18, 2020 @ 5:48pm 
SP is for creating textures, not materials (per se) , Materials are actually built in Substance Designer. BUT, that being said, you can build up a texture and create what is known as a Smart Material.

So, for a rock, you import your OBJ model into SP. Then you add a fill and add the basic color of the rock, then you create a new layer and build in some grunge, add a rust layer, and build the rock texture up by adding layer on layer paint in some bump, etc, etc.

While your building the texture your moving various slider, using various dials, changing colors, adding/subtracting height, adding normals information, etc.

When your finished building you say, "Crud that was a ton of work, is there a way I can save this so I can use it again?"

Well, yes you can.

You save the build as a smart material and give it a name. It will save to your shelf and be reusable in new sessions of SP as the name you gave it.

You'll have all the sliders, dials, and whatever you had when you built it.
If you added custom textures to the smart material, they may disappear, the thing I don't remember about this is, if you add custom textures to a smart material you create, if that custom texture is save inside the smart material or to the shelf somewhere or not at all and the place it was used turns pink (for a missing texture.)
Last edited by Pte Jack; Mar 18, 2020 @ 5:50pm
The Renderer Mar 19, 2020 @ 12:00pm 
You can import textures (diffuse, roughness, bump, etc) into SP, so you can build a material in Blender and then bake it to textures which you can then use in SP. You just cannot export the whole node system and have it still be adjustable in SP:
SilverSparrow Mar 19, 2020 @ 12:53pm 
Originally posted by The Renderer:
You can import textures (diffuse, roughness, bump, etc) into SP, so you can build a material in Blender and then bake it to textures which you can then use in SP. You just cannot export the whole node system and have it still be adjustable in SP:
Ah, I see. Thanks for all your comments they've helped.
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Date Posted: Mar 18, 2020 @ 12:40pm
Posts: 10