Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
But a few links I looked at imply you could do it by writing your own shader to handle it. Can't seem to find any shaders for Blender that someone else has written already. To me, this seems like a very niche project - I don't think you are going to find an easy way of implementing it without doing some coding yourself.
Here are the other few links I found:
https://blenderartists.org/t/disable-perspective-correct-texture-mapping-force-affine-texture-projection/666188
https://blenderartists.org/t/psx-retro-shaders-adapting-unity-shaders-to-bge/661698/13
https://stackoverflow.com/questions/12414708/correct-glsl-affine-texture-mapping
Else you'll need to dig deep into Blender's code and write an add-on or script to include affine texture mapping, which is probably not that hard thematically (since it's a very simple method) but figuring out how to make that add-on is probably not that easy unless you have experience with those.
Edit: still_alive posted while I wrote this and basically said the same thing. I'll leave my post here anyways.
https://blender.stackexchange.com/questions/47673/affine-vs-projective-planes
This is way beyond my field of expertise... (which is practically none, LOL)