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But a few links I looked at imply you could do it by writing your own shader to handle it. Can't seem to find any shaders for Blender that someone else has written already. To me, this seems like a very niche project - I don't think you are going to find an easy way of implementing it without doing some coding yourself.
Here are the other few links I found:
https://blenderartists.org/t/disable-perspective-correct-texture-mapping-force-affine-texture-projection/666188
https://blenderartists.org/t/psx-retro-shaders-adapting-unity-shaders-to-bge/661698/13
https://stackoverflow.com/questions/12414708/correct-glsl-affine-texture-mapping
Else you'll need to dig deep into Blender's code and write an add-on or script to include affine texture mapping, which is probably not that hard thematically (since it's a very simple method) but figuring out how to make that add-on is probably not that easy unless you have experience with those.
Edit: still_alive posted while I wrote this and basically said the same thing. I'll leave my post here anyways.
https://blender.stackexchange.com/questions/47673/affine-vs-projective-planes
This is way beyond my field of expertise... (which is practically none, LOL)