Blender

Blender

Deygus Dec 13, 2016 @ 5:57am
Is there a way to import one blender file into another blender file I have open? [SOLVED]
Basically, I want to open a parachute.blend file I made inside of an open block.blend file I am looking at so that I can have them both together to make an animation to use in UE4.

Is there an easy way to do this or would I be better off just exporting as obj or something and reimporting it?

I tried asset flinger addon but that didn't work and it wasnt very responsive either.

Any other ideas?

I am also looking at something I saw called Append but seems confusing.

Luckily, it's a simple model that I could just remodel but I was trying to avoid that problem if there's another way so that's why I am asking if anyone has a better method.
Last edited by Deygus; Dec 13, 2016 @ 10:45am
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Showing 1-5 of 5 comments
Zenogias Dec 13, 2016 @ 6:39am 
You can just link or append in the file menu,it works the same as import but for .blend file,you may confuse about the UI after that a bit, but have a look inside .

Blender treat .blend as a project
Just open .blend file and you would see the rest of file that contain in .blend.
.Blender seems like a folder which contain the others item.

same way as computer language which used namespace as a project.
Last edited by Zenogias; Dec 13, 2016 @ 6:42am
Tomsawyer Dec 13, 2016 @ 10:09am 
I'll show you in some easy steps:
1. Open Blender file
2. Click "append"
3. Navigate to the other blend file
4. Click it
5. Click the folder that is called "Object"
6. Click the mesh that you want
7. Click open and you are done!
Deygus Dec 13, 2016 @ 10:42am 
Originally posted by Zenogias:
You can just link or append in the file menu,it works the same as import but for .blend file,you may confuse about the UI after that a bit, but have a look inside .

Blender treat .blend as a project
Just open .blend file and you would see the rest of file that contain in .blend.
.Blender seems like a folder which contain the others item.

same way as computer language which used namespace as a project.

thanks for the info about that
Deygus Dec 13, 2016 @ 10:42am 
Originally posted by Tomsawyer:
I'll show you in some easy steps:
1. Open Blender file
2. Click "append"
3. Navigate to the other blend file
4. Click it
5. Click the folder that is called "Object"
6. Click the mesh that you want
7. Click open and you are done!

thanks, will give it a try now that i understand it better :D
Deygus Dec 13, 2016 @ 10:45am 
Yep, that did the trick, thanks!
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Date Posted: Dec 13, 2016 @ 5:57am
Posts: 5