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CSGCreations Dec 12, 2016 @ 7:10pm
How do you fix glitching texture? (Solved?)
I've been modeling something for a couple days and I've run into an issue. Whenever I set my display to Solid, Textured, or Material, my object starts to glitch out as seen here

Any way to fix this?

Edit: It's werid as soon as I opened up a new workspace and pasted it in (after setting it to cycles) it fixed it self, don't know what happened but I hope it doesn't happen again
Last edited by CSGCreations; Dec 13, 2016 @ 5:42am
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Showing 1-6 of 6 comments
Zenogias Dec 12, 2016 @ 7:25pm 
I think it some kind of poor uv unwrapping and poor texturing.

my first advice is to make a background textrure in black.

after that have a look at your uv map first that there is a space for each island to another one.

last thing is to make sure that you export to a proper format with the right encryption method
CSGCreations Dec 12, 2016 @ 7:32pm 
@Zenogias Well I also have some untextured models that have the same issue, Though you can't see it from the view of the screen shot
Pte Jack Dec 12, 2016 @ 7:56pm 
looks more like mesh overlaps to me. Have you tried removing doubles?
tripmix Dec 12, 2016 @ 8:43pm 
Looks like you have 2 faces fighting for what is actually displayed.

+1 on try removing doubles, if not you might have duplicated the mesh as far as I know you can only remove doubles on one mesh at a time if there is 2 objects of the same size occupying the same space then try see if you can move the individual meshes out the way.
CSGCreations Dec 13, 2016 @ 5:05am 
Juts tried removing doubles, nothing happened
Pte Jack Dec 13, 2016 @ 9:07am 
Can you upload your blend and texture files somewhere so we can get them and have a look? If it isn't an overlapping face problem, then we need to see the model with its textures.
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Showing 1-6 of 6 comments
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Date Posted: Dec 12, 2016 @ 7:10pm
Posts: 6