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CytaStorm Mar 7, 2019 @ 3:50pm
Emission shader into SFM?
So I'm making a model for someone, and I want to port that model into SFM. There's a part of the model that needs to glow, and I'm wondering how I would port that into SFM. Is there a specific way, or is there a way to port with a black and white texture?
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Momo Mar 8, 2019 @ 10:04pm 
The closest thing to emissive textures that I know of is $selfillum. With it you can use a mask to define parts of te texture that will glow.
https://developer.valvesoftware.com/wiki/Glowing_Textures
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Date Posted: Mar 7, 2019 @ 3:50pm
Posts: 1