Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
1) Create a new big texture by combining the 4 you have into a 2x2 grid using e.g. Gimp.
2) Load that big texture as texture for all 4 objects, then scale and move the UVs so they fit the new location of their old texture on the new big texture (i.e. the UVs then each occupy only a quarter of the new texture). If the textures are all the same size you should be able to scale the UVs by 0.5 and move them by a quarter of the pixel number of the new big texture in each direction to align the UVs perfectly to their old texture.
Example: Your textures are all 1024x1024. You combine them into a big 2048x2048. The first object's old texture is located on the bottom left of that big texture. Scale the UVs of this object by 0.5 and move them 512 to the left and 512 to the bottom. Second object's texture is to the top right, so scale its UV by 0.5 and move it 512 to the right and 512 to the top.
3) Make sure the UV maps all have the same name
4) Select all 4 objects and hit Ctrl-J to join them (and their UVs) together.
You can also do step 2) after step 4). Will give you the same result, it's just less neat to work with since they will all overlap at that point.
Thanks!
Is the way I do it
No problem!
That's for combining multiple UVs of one object. OP was asking about combining several objects with different UVs and textures. Very different thing.
https://www.youtube.com/watch?v=1itUAKyfMVM
Think I just needed to sleep on it. Lol.
https://steamcommunity.com/sharedfiles/filedetails/?id=821774883
Also, there is a Blender tool out there that uses another plug in to combine multiple textures into one sheet. The plug in is CATs Blender Tools by MichealDegroot (available here https://github.com/michaeldegroot/cats-blender-plugin ) and the the other plug in he calls from Optimization panel is a plug in called an Atlas Generator by Shotaryia.
The atlas actually combines all the textures used in a model to one sheet, arranges all UVMaps to use the new texture, reassigns the materials and textures to point to the new texture AND cleans the old materials no longer used from the project.
https://i.imgur.com/OiIKo05.png
This is the model using that one combined texture
https://steamcommunity.com/sharedfiles/filedetails/?id=1665139700