Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Finally press Ctrl-P and select "Object" in the pop-up that comes up.
Now you can move and rotate the hand and the weapon will move with it as if they are one object.
https://www.youtube.com/watch?v=4tj7C3f2yQw
For more complex relationships between objects look up "constraints".
To further delve into this, one more question. Would I use parenting as well if I wanted a hand rig to follow another hand rig? So instead of objects, this time it's rigs. For example, handshaking. One hand leads the shake, the other kinda follows it. Is it even possible to have rigs parented like the above video?
Thank you for the "constraints" term, I didn't know about this. Watching videos on it now.
Whether you would actually do that for a handshake animation I am not sure. Maybe if you animate the first character and then use inverse kinematics with your parented hand to automatically get the second character's movements. But I'm not an animator, so that might be a really dumb idea from me. ;)
Edit: Little addendum: "Rigging" just means setting up a character/object with controls that you can then use to animate the character/object. So when you say "hand rig" it's not clear what that rig actually looks like, it could be a bone of an armature or some kind of empty that just controls the hand via constraints or something else entirely. Hence my first sentence above. If you don't know what I am talking about, don't worry. You probably have a bone setup and yes, you can parent and constrain any of the bones to anything else.