Blender
T3D export?
Hi, want to export model as T3D format (UnrealEd brush), I heard Blender have such script but I cant find it anywhere.
< >
Сообщения 16 из 6
Hi,

You are maybe going down the wrong route by using T3D. This is an old way of early stage level construction prototyping, since replaced by the use of static meshes from full 3D apps such as Blender, 3ds Max, etc...

Take a read of this for more info : view[docs.unrealengine.com]

You may also run into a variety of modelling issues if you do go down this route, read this for more info : view[www.katsbits.com]

As such I don't know of an up to date script that does this in Blender. You might be able to export to another format and then to T3D if you really want to use this method...?

Personally I would go with simple 3D objects made in Blender and saved as .fbx , this is pretty much identical to the standard method used in other games engines like Unity.

In Unity you can replace the simple prototype models with the real game models by simply updating your prefabs, this will update every instance(every model of that type(prefab)) in every scene of the project instantly.
UE4 has similar functionality but if you want full prefab support than AKAIK you have to purchase an add-on like this one[www.unrealengine.com].
It's not free though... :(
IIRC there was 3ds2unr thing. As name tells, it converts 3ds max 3ds geometry into Unreal level. Since Blender has 3ds exporter, you might try a luck. That's one of the way.


EDIT: No wait, it converts meshes, not level geometry.
Отредактировано xdshot; 27 июл. 2018 г. в 23:42
Yeah I have this thing, but it gives incomplete code, I need to export 1 brush from UEd to T3D and paste beginning and end of code into my file, every time.

Otherwise brushes are just not opening in UnrealEd. And that's also 1 more stap having to save as ASE.
Отредактировано 僕の名前 (仮); 28 июл. 2018 г. в 7:42
I found 3ds max script that Clive Baker Undying developers used. Apparently it still works in modern 3ds max versions. Can even export entire level back and forth from unrealed to 3ds max, with lighting. But without textures and unwrapping.
< >
Сообщения 16 из 6
Показывать на странице: 1530 50

Дата создания: 27 июл. 2018 г. в 6:28
Сообщений: 6