Blender
Lavender-Wolf 4 DIC 2019 a las 1:29 p. m.
HELP! Smooth Tool causes weird Bumps I can't get rid of?
I don't know what else I can say, I tried to play around with the settings, reinstalled Blender, googled, asked in the Blender Artist community.
I can't figure out what the issue is?

Most of the bumps do appear with symmetry, only appear when I use the smooth tool (which I'd love to properly use, yes), and most seem to appear on the y-axes.
Even with other tools I can't remove those bumps. If I try to add on it the bump just moves with it, same if I try to take away.

I'm very new to Blender, especially the sculpting, so I work with the standard settings.

https://imgur.com/a/RpXaBaS
(Links to images)
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still__alive 4 DIC 2019 a las 1:59 p. m. 
There is this: https://blender.stackexchange.com/questions/112274/smooth-brush-causing-bumps-in-sculpt

But I don't think the answer in that thread applies to your issue because far as I can tell from your screenshot the axis lock button they speak of is already turned off.

Would you mind sharing your .blend file?
Pte Jack 4 DIC 2019 a las 2:28 p. m. 
Looking at the image, it looks like you grabbed a single vertex and pulled on it with the proportional editing turned on... That single vertex is the cause of the problem, it is pulled too much from the surrounding vertexes and falls outside the the angles for the smooth operation (which I believe is 30 degrees.)
Here's a couple of things you can try to fix it.

If you come out of proportional editing, and pull that single vertex back towards the other vertexes, it should start smoothing out.

If the effect is not what you're looking for, select the edge loop closest to that vertex and use an edge slide on the loop and pull the loop towards that vertex.
still__alive 4 DIC 2019 a las 2:29 p. m. 
Publicado originalmente por Pte Jack:
Looking at the image, it looks like you grabbed a single vertex and pulled on it with the proportional editing turned on... That single vertex is the cause of the problem, it is pulled too much from the surrounding vertexes and falls outside the the angles for the smooth operation (which I believe is 30 degrees.)
Here's a couple of things you can try to fix it.

If you come out of proportional editing, and pull that single vertex back towards the other vertexes, it should start smoothing out.

If the effect is not what you're looking for, select the edge loop closest to that vertex and use an edge slide on the loop and pull the loop towards that vertex.

He's sculpting, you are talking about working edit mode are you not?
Pte Jack 4 DIC 2019 a las 3:08 p. m. 
Yeah, I missed the sculpting part, sorry. I'm a hard surface guy and don't do much sculpting. When I see a nipple like that it's the first thing that comes to mind.

Maybe use the smooth brush on that point and flatten it. Make sure you have lots of poly in the mesh though, sculpting needs a ton of polys...
still__alive 4 DIC 2019 a las 3:23 p. m. 
I believe I did have a similar thing happen to me years ago when I was doing some sculpting related tutorials. I cannot remember if or how I solved it, or if it sort of just went away on its own with newer Blender releases and different sculpts. I cannot find the right words to generate any fruitful search results on this either.

I feel like it is a topology issue somehow, but I'm not very sure, which is why I'm curious to actually look at your mesh. I'm hesitant to suggestion any solutions without understanding it a little more.

But I guess, what I'm leaning towards is that using dynotopo might be a fix. Dynotopo dynamically generates new topology, which might take care of what I suspect could be happening.
Lavender-Wolf 5 DIC 2019 a las 8:00 a. m. 
Publicado originalmente por still__alive:
I believe I did have a similar thing happen to me years ago when I was doing some sculpting related tutorials. I cannot remember if or how I solved it, or if it sort of just went away on its own with newer Blender releases and different sculpts. I cannot find the right words to generate any fruitful search results on this either.

I feel like it is a topology issue somehow, but I'm not very sure, which is why I'm curious to actually look at your mesh. I'm hesitant to suggestion any solutions without understanding it a little more.

But I guess, what I'm leaning towards is that using dynotopo might be a fix. Dynotopo dynamically generates new topology, which might take care of what I suspect could be happening.



Dynotop sadly causes the same issue. I used it in the beginning and thought that maybe that was the issue, but it doesn't seem to have any influence on the bumps. (Even when I tried it in a new file).

The link to the post you gave, I already saw, but the axis block isn't a thing anymore in 2.81.

The smooth brush itself is causing the bumps. And I'd love to use it.

I thought it might be a Computer issue, since my desktop is pretty old and weak (Blender runs just fine in any regards),but my new Laptop has the same issue with the blending brush.
(I use Windows 10)

https://drive.google.com/open?id=1YMCOGZyj2GYuNtTav84Xnczu7Z0xZb0i

(I hope the link to my file works)
RickRhops 5 DIC 2019 a las 8:24 a. m. 
I downloaded your file and adjusted some things and got this
https://imgur.com/kUjgdfs
if this is the result you wanted let me know that I will explain how to do it
Lavender-Wolf 5 DIC 2019 a las 8:32 a. m. 
Publicado originalmente por RickRhops:
I downloaded your file and adjusted some things and got this
https://imgur.com/kUjgdfs
if this is the result you wanted let me know that I will explain how to do it


I think so! It looks like there aren't any bumps, how'd you do that?
RickRhops 5 DIC 2019 a las 8:55 a. m. 
RickRhops 5 DIC 2019 a las 8:59 a. m. 
if you got any other question you can ask me
Lavender-Wolf 5 DIC 2019 a las 9:24 a. m. 
Publicado originalmente por RickRhops:
if you got any other question you can ask me

Thank you SO MUCH! It worked perfectly! Everything's fine now. This was driving me nuts!
RickRhops 5 DIC 2019 a las 9:30 a. m. 
Im glad I could help!
Lavender-Wolf 5 DIC 2019 a las 10:04 a. m. 
Publicado originalmente por RickRhops:
Im glad I could help!

I am super sorry to come back like this, it does help, but only for so long and much. It lasted about half an hour work before the bumps are haunting me again

https://imgur.com/a/lD3sm3i

The 'pimple(s)' are back.
And even repeating the steps doesn't get rid of them. .-.

Idk, maybe I'm using things wrong. I feel like the smooth tool pushes the, voxels? Together at the centre line of the sculpt.
RickRhops 5 DIC 2019 a las 10:08 a. m. 
im gonna try something else, if it works i ll let you know
Lavender-Wolf 5 DIC 2019 a las 10:14 a. m. 
Publicado originalmente por RickRhops:
im gonna try something else, if it works i ll let you know

Thank you so much for helping me! xD
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Publicado el: 4 DIC 2019 a las 1:29 p. m.
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