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this help?
https://www.google.com/search?ei=F4suXJzAIdmr1fAPteKs8A8&q=blender+model+import+white+outline+error&oq=blender+model+import+white+outline+error&gs_l=psy-ab.12...0.0..90357...0.0..0.0.0.......0......gws-wiz.IzZ_hsq7kyY
or maybe this...
https://blender.stackexchange.com/questions/79648/shading-error-after-importing
"Yep, also check if normals are pointing in a consistent way, or try to fix them by selecting all faces in edit mode and recalculating normals with Ctrl+N"
If I were you I woud wait for the decent Blender guys to post a reply as they are very helpful and unlike me, they know what they are doing.
What they will likely ask you for is your .blend file and/or maybe a screenshot of what your problem looks like.
From your reply to me it sounds like you have managed to already take a screenshot but if you don't know how to screenshot, the easiest way is to just press PrntScrn key on your keyboard then load up Paint and paste your screenshot then save it.
After this you can upload your screenshot to Steam images on the client or you can upload to imgur website or similar.
Then you can just link the screenshot here for the better Blender users to help you.
hth
It looks like your display format in the 3ds Viewer is set to Materials, but hard to tell. Press N while in the 3d Viewer to open the transform menu and show us how you have the Shading setup.
https://i.imgur.com/nJ0xONI.png
https://imgur.com/gallery/r25cgtQ
https://www.youtube.com/watch?v=fbsxd2-zChM&t=178s
At least that's my best guess based on the info you provided.