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Dont know about Unity or other engines.
And in marvelous you can do animation too, I think it's only points cache, no skeletal animation, so you could probably not use zbrush for that, unless it's vector displacement decal applied to cloth texture, because zbrush cant edit animated model (you get unwrapping from marvelous if you dont zremesh or use sculptris mode)
Dont know if it would be possible use MD models in Blender simulation. You'd need to remake all seams and it would look different than MD sim?
Marvelous have layers if you use them it's less glitchy (or no glitches at all)
I dont know if its possible "bake" unzipping animation, only know its possible move zipper with mouse. Probably 1 by 1 frame and then move zipper manually by small amount and then exporting cache by frames. Not super familiar with this soft i only used trial for few days.