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One solution is to duplicate the model, then separate the mesh by materials. This will break the model up making the mesh for each material into objects bringing the UV map for that particular material along with it. You can then paint each object for the model and then use the new textures for the materials on your unseparated model.
Unfortunately that method will bring to another issue: seams.
If I paint on separate surfaces the stroke will stop on the border of the UV and the near surfaces doesn't get painted. I need to paint them seamlessy on every texture with a single brush stroke.
Painting across materials seamlessly is something that should be done in a paint program like those. Even if the mesh was together and laid out in a single UVMap so all the mesh in on the same material UV, working with separate islands on a map is a pain when your trying keep transitions between the islands seamless.
I think you're wanting to go into Vertex Paint mode and paint directly on the model itself. Again, unfortuanately I can't make any recommendations or even know if that will solve your problem as I have both of those programs and use them to work complex textures.
Thanks for the answers, Jack!
I thought about those two softwares... But 3DCoat gave me a bad impression on mess (I tried it) and Substance Painter is simply too expensive for my pockets!
I would like to use 3DCoat Modding Tool (simplier and more focussed on painting) but it can't be used in any way but painting Rust's in-game rocks!
I got Blacksmith3D but it suddenly became slow, unstable and really annoyng... I hate it doesn't save tool and workspace settings.
Anyway, thanks again Jack!
Thing about SP though, If you buy a license and you let it expire, you can still use the product for personal or commercial (indie license up to 100K annually) after the expiry date (forever!). You just don't get updates or upgrades that happen after the license expires until you either buy a new license or sign up for a subscription. As for 3d-Coat, I hear you, but I bought 3d-Coat back at version 2(?? I think it was). I haven't had to buy a new license yet and my current version is 4.8.10 (I should check for updates on that and see if it has gotten any better).
https://www.allegorithmic.com/buy/education
I don't use Blender (my small skull can't contain all those sliders, buttons and values), I just thought it could be helpful for painting my textures, since my old painting software became incredibly slow and unreliable lately (Windows 10 update seems to be the cause)
I'll check what you said about Substance Painter, thanks!
@ Seiman
Sadly I'm a bit too old to be a sudent again!
Plus I need a tool for my job... So the non-commercial stuff is a double "nope"
Thanks for the advice, anyway!