Blender

Blender

AreCreeps Jul 17, 2018 @ 11:05pm
Blender Crashes While Importing Model
So, I've ripped some models from Dragon Ball FighterZ, and certain pskx files crash Blender while I import them. I think the models may be too big for Blender to handle. Any ideas?
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Showing 1-9 of 9 comments
Sean Jul 17, 2018 @ 11:54pm 
Originally posted by TheCreepsAreReal:
So, I've ripped some models from Dragon Ball FighterZ, and certain pskx files crash Blender while I import them. I think the models may be too big for Blender to handle. Any ideas?

I doubt it's blender not being able to handle a big file. The issue would either be your computer not being bale to handle it (Which I doubt) or it just doesn't like that file format. I would try converting them to a format that Blender plays with better. To be honest, I have never even heard of that file format.
AreCreeps Jul 18, 2018 @ 4:30am 
Originally posted by Sean:
Originally posted by TheCreepsAreReal:
So, I've ripped some models from Dragon Ball FighterZ, and certain pskx files crash Blender while I import them. I think the models may be too big for Blender to handle. Any ideas?

I doubt it's blender not being able to handle a big file. The issue would either be your computer not being bale to handle it (Which I doubt) or it just doesn't like that file format. I would try converting them to a format that Blender plays with better. To be honest, I have never even heard of that file format.
By big, I mean as in model size, not as in megabytes or gigabytes. As for my pc, I sent the file to my friend, and his Blender crashed as well. Besides, I can't convert the file either, I can only rip out psk's and pskx's. The other pskx's seem to work fine, but the two I've encountered are having some trouble.
Mr Chappy Jul 18, 2018 @ 5:41am 
Hi,

If the models are ripped from games then their size will not be an issue.

Game assets are low poly(10's of thousands of polygons) and won't push Blender in the slightest. Blender is capable of creating the high poly models(millions of polygons) from which these low poly game assets are made.

If you all talking about size as in how tall etc the model is then this is not a concern, this is just "scale" (a set of three numeric values, one for each dimensional axis) that can be adjusted easily in both game engines and Blender meaning the model could be 1cm high or 100m high and essentially still be the exact same thing.
AreCreeps Jul 18, 2018 @ 10:25am 
Originally posted by Mr Chappy:
Hi,

If the models are ripped from games then their size will not be an issue.

Game assets are low poly(10's of thousands of polygons) and won't push Blender in the slightest. Blender is capable of creating the high poly models(millions of polygons) from which these low poly game assets are made.

If you all talking about size as in how tall etc the model is then this is not a concern, this is just "scale" (a set of three numeric values, one for each dimensional axis) that can be adjusted easily in both game engines and Blender meaning the model could be 1cm high or 100m high and essentially still be the exact same thing.
Ah, I see. The thing is, as soon as I select the files to be imported, Blender crashes for aome odd reason.
Mr Chappy Jul 18, 2018 @ 2:00pm 
...as to why it's not working I don't know. I've never come across pskx files before. At least I can say what it's probably not which narrows down the options a bit. :)

Wish I could be of more help! Sorry...
AreCreeps Jul 18, 2018 @ 2:37pm 
Originally posted by Mr Chappy:
...as to why it's not working I don't know. I've never come across pskx files before. At least I can say what it's probably not which narrows down the options a bit. :)

Wish I could be of more help! Sorry...
That's okay, thank you anyway!
Scre Jul 20, 2018 @ 1:04pm 
try to open in UnrealEngine and convert there to something beter to open in Blender is all I can say maybe .fbx
AreCreeps Jul 20, 2018 @ 1:49pm 
I have got everything to work, thank you all!
Mr Chappy Jul 20, 2018 @ 2:02pm 
Hi, could you say what you did to make it work and mark it as answered so anyone else having the same issue in the future knows what to do?
Thanks in advance :)
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Date Posted: Jul 17, 2018 @ 11:05pm
Posts: 9