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Anyway, there is one in blender.org
rather than installing the x64 from the installer in blender.org, i would like to have the x64 trhough steam to allow steam manage the updates.
My Windows 7 is x64 Home Premium and say Blender.exe, not Blender.exe*32. And I exceded 12GB of Ram with some projects. My Netbook is the same OS and blender is 32 bits because only have 3GB of RAM. But between 32 bits or 64 bits theres no difference of performance only the limitation of ram. Use Linux, this is 20 to 60 % more faster than Windows on renders xD (true history)
How you can I check which version of blender you are using? inside blender the only thing available is the number of the version, but not if its the x64 or x86
i checked the generated file, and the only thing related to blender which says is version x64 is python, so im not entirely sure if the exe is the x64 version.
is it a goo idea to have also an x86 version to use some plugins? which would be worthy to check or have at hand?
Looking in google, I found (logically) that a job in Blender x64 can not be used in blender x32.
i also need to learn how to backup properly a full drive under linux, since i havent checked if theres a better option than clonezilla, and if its easy for restoring the system (from toying with ubuntu i lost at least two times my configuration in previous attempts, but since i had a different disk with windows, i just swapped it back).
Well... 16GB RAM, I have 16GB and never reached up to 4GB on big renders, like GPU the maximum I reached is 2.3GB of VRAM. If you optimize well your project then is not needed to much ram and vram. With Cinema 4D yep, you need alot of RAM, 16GB + 48GB is not enought for Cinema 4D for a small render. But blender don't need that quantity. I work on my laptop with 3GB and Dual Core of 2.3GHz and no problem for work with 2 - 3 millions of poligons/vertices but is hard to get that amount of vertices on big scene. I have project of car with all pieces, the first 3 months wihout optimize about 3 millions of vertices (2.6GB ram + 4GB Virtual), save aprox 800MB and 12 hours of render 256 samples by CPU Quad core 3.6GHz. Optimized, about 700.000 vertices (500MB RAM + 200MB Virtual), save 40MB and render 20 minutes aprox. same result different times and memory. So, blender 32 bits is enought for do incredible renders hyperrealistics, I have 16GB for nothing actually, I bought that amount when working on Cinema 4D but now... If I reach 8GB is for one or two games.
I havent started studying blender, but would like to learn the basics for 3d modeling, camera tracking and video editing mostly, and work with lightworks and natron too. The reason i upgraded ram wasnt only games, but to work with photos. im practicing a little gimp, since i want to ditch photoshop; in most cases i think is overkill: is fine for editorial and graphic design jobs, but for most common photo editing tasks i think gimp can archive the same quality, and if not, there are other programs less devious than photoshop with its montly payment model. for digital painting i think krita is probably better.
I have been working with free software for years and no problems at the moment. Before I used Photoshop, cinema 4D and AfterEffects. Now I use Gimp, Blender and Windows Movie Maker. I do the same but without paying xD. If I have to make a video composition I do it directly in blender, maybe 5 minutes of video editor would be enough but instead I waste hours rendering a video in blender adding the effects. LightWave is great but if you don't pay its very limited. Natron I didn't know, I'll try it.
If you want to learn Blender I recommend you look at "Blender Guru", Andrew is the best in this field, you also have "Tutor4u" which has both Blender and Gimp.
you should try lightworks for video editing: is very basic and free, and has few limitations for common tasks. Maybe open shot could also be another alternative.