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Somehow ending up with a hole in one end of your mesh seems to be the most likely explanation.
But assuming you are correct and you don't have a hole there, then a couple other causes might be:
Okay, here is a demonstration of the clipping. I have a simple cube with blue sides and a red wall at the end of the 'hallway'. Then I just took a screenshot both before and after messing with the camera clipping settings. EDIT: Yes, I didn't render these, but the effect will be exactly the same in the render.
http://steamcommunity.com/sharedfiles/filedetails/?id=1310175763
http://steamcommunity.com/sharedfiles/filedetails/?id=1310175987
See how the red wall disappears when I turned down the clipping end point?
All the information you need to double check that in your own file is in my screenshots. Might have to view them in fullscreen. Select camera then go to the tab (shown in my shots) and play with the camera clipping end point.