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It's a good question,May be I should stick this to the forum if it's possible.
Another common reason for fireflies is that the light source is too small (not too dark), try making it larger.
Just go to Youtube and search for Blender fireflies, you'll find tons of videos about how to reduce them.
Noise on the other hand is something different, there are two ways to decrease it: Increase the sample size and/or turn on the de-noiser. But your image clearly has more of a firefly problem than a noise problem.
yeah denoiser can cause some smuging you can turn it off and go to sampling options under render, set the indirect clamp to 1 see how it looks after that, if it is still full of fireflies put it up to 4.
for an example i rendered this frame without any indirect clamp
http://steamcommunity.com/sharedfiles/filedetails/?id=1284594285
and the same frame with the clamp set to 1
http://steamcommunity.com/sharedfiles/filedetails/?id=1284592975
Instead use Branch Path Tracing use only Path Tracing (this reduce most of noise and time render because get same quality like Branch with less samples, but your scene get little bit dark) Can help to use Limited GI instead Full GI but this get your scene more dark. And finally can use DENOISE (default) (don't use if your scene has too much noise)
Curious, in my case when I put 0.01 value it removes all the lights (very dark) and if I increase the amount the filter decreases, if I put 5 or more its equal to deactivated.
The Denoise is only useful for static images and with little noise. The utility is to be able to reduce the samples and reduce time, using many samples doesn't have much effect and using few samples will make the image look distorted and horrible (the same happens if there is a lot of noise)
i beg to differ, Samples does do a lot for the quality and the reduction of fireflies.
i am very curious to see the rest of you render settings as setting the indirect light to 0.01 shouldnt be removing all your lights, it should have a very very very little difference if any.
It's not the first time that blender does strange things to me, and I think it's will not the last.
EDIT: Not remove the light, only make the scene very dark.