Blender
Extruding along normals
I'm trying to extrude a handle to give it more volume, but whenever I'm trying to extrude along normals, it doesn't extrude outwards but instead only on the Z axis. Anyone know what's the problem with this?

I normally use Maya but i'm trying out blender for the first time, feels like i'm completely learning 3D again haha
Цитата допису: still__alive:
Цитата допису Pwudding:
Цитата допису still__alive:
You are after something like this right?

https://steamcommunity.com/sharedfiles/filedetails/?id=1919484994

YEP!!, how do i change my pivot point? is it the orange dot or the red and white circle?

In my screenshot, top center, there are those four buttons/menus. The first one says "Normal" in my screenshot. The button after that with the circles is how you change your pivot point.

Edit: Make sure that is set to "median point" - the alt+s hotkey changes functionality if the pivot point is set to some of (maybe all of) the other pivot point options.
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Автор цієї теми позначив, що цей допис є відповіддю на питання у темі.
Цитата допису Pwudding:
Цитата допису still__alive:
You are after something like this right?

https://steamcommunity.com/sharedfiles/filedetails/?id=1919484994

YEP!!, how do i change my pivot point? is it the orange dot or the red and white circle?

In my screenshot, top center, there are those four buttons/menus. The first one says "Normal" in my screenshot. The button after that with the circles is how you change your pivot point.

Edit: Make sure that is set to "median point" - the alt+s hotkey changes functionality if the pivot point is set to some of (maybe all of) the other pivot point options.
Автор останньої редакції: still__alive; 23 листоп. 2019 о 14:11
Цитата допису still__alive:
Цитата допису Pwudding:

YEP!!, how do i change my pivot point? is it the orange dot or the red and white circle?

In my screenshot, top center, there are those four buttons/menus. The first one says "Normal" in my screenshot. The button after that with the circles is how you change your pivot point.


Thank you soo much, I guess i'll just have to do it this way. In maya is much easier haha, never seem to have this problem. Completely forgot there's the 4 icons on top of the screen. Thank you again :OrangeSurprise:
Well there is at least one more option. it is new and thus I'm not familiar with it so my described method would be my go to method, but maybe this other method will be easier in your opinion.

Switch to face select mode (hotkey is 3), select all the faces, then right-click to bring up a contextual menu, then in this menu there is an option called "extrude faces along normals". This will do the same thing as the steps I previously described.

Edit: Hmm, I guess the pivot point settings also affects the behaviour of this contextual menu method. It has to be median point too. Or anything other than individual origins I guess. Median point is the default setting I think, and its basically the only one I work with.
Автор останньої редакції: still__alive; 23 листоп. 2019 о 14:33
Цитата допису still__alive:
Well there is at least one more option. it is new and thus I'm not familiar with it so my described method would be my go to method, but maybe this other method will be easier in your opinion.

Switch to face select mode (hotkey is 3), select all the faces, then right-click to bring up a contextual menu, then in this menu there is an option called "extrude faces along normals". This will do the same thing as the steps I previously described.

yea, that is basically what I was going for. I found out that to solve the problem problem, all you have to do is change the circle icon which was "individual origins" to "median point" which made it to work, without having to switch from "Global" to "Normal" transformation.
Цитата допису Pwudding:
Цитата допису still__alive:
Well there is at least one more option. it is new and thus I'm not familiar with it so my described method would be my go to method, but maybe this other method will be easier in your opinion.

Switch to face select mode (hotkey is 3), select all the faces, then right-click to bring up a contextual menu, then in this menu there is an option called "extrude faces along normals". This will do the same thing as the steps I previously described.

yea, that is basically what I was going for. I found out that to solve the problem problem, all you have to do is change the circle icon which was "individual origins" to "median point" which made it to work, without having to switch from "Global" to "Normal" transformation.

Yeah. Seems any pivot point settings EXCEPT for the individual origins one will work. But I think 'median point' is the Blender default, and it is really the only one I make use of. Can't think of a time where I've ever changed the pivot point for a specific reason.
Might have changed it by accident when i was playing around with the settings and shortcuts, thanks for the help, it's been bothering me for a while
No offence intended here (had to throw that in because of another discussion I was involved with, LOL) but I would have just used a solidify modifier for something like that then applied it.
It's always good to know a couple of different ways to achieve an objective though... just in case one method doesn't work properly.
Автор останньої редакції: Pte Jack; 23 листоп. 2019 о 14:50
Цитата допису Pte Jack:
No offence intended here (had to throw that in because of another discussion I was involved with, LOL) but I would have just used a solidify modifier for something like that then applied it.

Yes, that is another equally viable method.

Not a route my mind goes to, because it involves clicking through (more) menus. Personally, I prefer to avoid all menus and work with as much hotkeys as possible, which is why I offered the method I did.

Glad you mention this route though, Jack, because I wouldn't have considered it and it's helpful to know the different tools that are available.
1. Select faces.
2. Press Alt+E and choose the operator "Extrude faces along normals".
Автор останньої редакції: King of Yugoslavia; 23 листоп. 2019 о 16:27
Yup, saw that too Consequence. I think it's new in Blender 2.8x (not sure) but I haven't tried it yet.
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Опубліковано: 23 листоп. 2019 о 12:19
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