Blender

Blender

Kobe Aug 3, 2019 @ 10:05pm
Blender 2.8 Texture Stretch marks. Help
Good afternoon, was wondering. of this problem? https://drive.google.com/file/d/1lBUxY5XpY0l0jeFem7FAait0iMS6wD_q/view?usp=sharing
how do i avoid this kind of problem in the future and what should i do to avoid this?
Originally posted by still__alive:
https://steamcommunity.com/sharedfiles/filedetails/?id=1825049393

This is why it would be stretching. See the face I circled on the uv editor? It should be the same size as the rest of the faces I have there. I shrunk it down though, and that is why the texture stretches. The little area that face is covering in the uv editor results in the texture getting stretched in the 3d view.

So to solve that texture stretching, you just have to make sure your faces are being given a proportionate amount of the texture space. Which might require a manual unwrap if the automatic options are not handling the unwrap well.
< >
Showing 1-9 of 9 comments
still__alive Aug 3, 2019 @ 11:26pm 
I'm guessing you didn't UV unwrap your mesh manually and used one of the automatic or projection methods?

Mind posting a screenshot of the uv unwrap itself?
Kobe Aug 4, 2019 @ 1:05am 
I don't actually know how UV unwrap works but, i think i used the automatic method.
Kobe Aug 4, 2019 @ 1:08am 
But i'm still struggling correcting things and aligning the parts in order, some of them are mix up together. So i usually used painting straight on the 3D view.
Kobe Aug 4, 2019 @ 1:14am 
I have watch some videos and read some tips from the internet. It's quiet useful?? but it doesn't give the whole information. So i just do stuff randomly. But i have made some big progress of myself doing everything wrong, eventually it keeps me going back from the scratch.
The author of this thread has indicated that this post answers the original topic.
still__alive Aug 4, 2019 @ 9:29am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1825049393

This is why it would be stretching. See the face I circled on the uv editor? It should be the same size as the rest of the faces I have there. I shrunk it down though, and that is why the texture stretches. The little area that face is covering in the uv editor results in the texture getting stretched in the 3d view.

So to solve that texture stretching, you just have to make sure your faces are being given a proportionate amount of the texture space. Which might require a manual unwrap if the automatic options are not handling the unwrap well.
Kobe Aug 4, 2019 @ 11:20am 
Thanks for all the help mate. I am really grateful for this. :cleanseal:
still__alive Aug 4, 2019 @ 1:39pm 
Originally posted by Coffee:
Thanks for all the help mate. I am really grateful for this. :cleanseal:

You are welcome :-)
You texture :missing:
Kobe Aug 5, 2019 @ 2:53am 
:lunar2019piginablanket::lunar2019piginablanket:
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Aug 3, 2019 @ 10:05pm
Posts: 9