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Mind posting a screenshot of the uv unwrap itself?
This is why it would be stretching. See the face I circled on the uv editor? It should be the same size as the rest of the faces I have there. I shrunk it down though, and that is why the texture stretches. The little area that face is covering in the uv editor results in the texture getting stretched in the 3d view.
So to solve that texture stretching, you just have to make sure your faces are being given a proportionate amount of the texture space. Which might require a manual unwrap if the automatic options are not handling the unwrap well.
You are welcome :-)