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I have a suspicion that you didn't catch the part where he duplicated (shift+d) his outside edge before he started extruding and scaling off that new geometry.
I think you must've just started extruding and scaling without duplicating the edge of the blade. So those verts (on your model) would still be connected to the wide face of the blade, which I'm pretty sure would mean that the normals are going different than they would be if you had duplicated the edge such that they were not connected to the wide face. And when you scale along normals (alt+s), if the normals are different, then the stuff will scale differently.
Key point in the video I'm figuring you missed is a couple seconds where he says he hits shift+d (duplicates selected faces) and then he moves them around real quick for a couple seconds: Edit: Steam doesn't want to paste the time stamped link properly. The part i think you missed is 27:55 - 27:56.
Like I said, I'm rushing a little bit here, so apologies if I've misunderstood something somewhere here. I think I might have it right though, hence posting this quick.