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I have to do more research on this to know for sure, but I'm going to make an assumption on what I think I know and what I just looked at in the .fbx exporter settings.
I don't think you can pack the texture into the .fbx file. Not a thing. I think Robert Hugsy might be talking about packing the textures into the .blend file, which is a different thing.
In other words, when you export a mesh as a .fbx, the textures don't go with it. You have to also export those as a .jpg or .png or other image file, and then you'd have to import the .fbx in your other program, and you'd also have to import your texture files and re-add them to your mesh with this other 3d program's texture tools/settings.
https://blender.stackexchange.com/questions/57531/fbx-export-why-there-are-no-materials-or-textures
https://answers.unity.com/questions/124817/why-is-my-imported-fbx-file-not-showing-textures.html