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Sibel Sep 7, 2019 @ 10:21pm
I made a model with a texture and exported it as fbx, but when I check the fbx file in 3d paint, the texture is missing
Any way to fix this?

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still__alive Sep 7, 2019 @ 10:25pm 
I'm not sure if the texture goes with the .fbx. You might have to add the texture too, as a .jpg or .png or whatever format you had the texture file in.
Sibel Sep 8, 2019 @ 8:27am 
Originally posted by Robert Hugsy:
Before you export the model to FBX check if you packed the texture inside the model file, this might help when you try to view it in windows default software, or anything else.
So how do I pack the texture in the model file?
still__alive Sep 8, 2019 @ 11:25am 
Originally posted by Sibel:
Originally posted by Robert Hugsy:
Before you export the model to FBX check if you packed the texture inside the model file, this might help when you try to view it in windows default software, or anything else.
So how do I pack the texture in the model file?

I have to do more research on this to know for sure, but I'm going to make an assumption on what I think I know and what I just looked at in the .fbx exporter settings.

I don't think you can pack the texture into the .fbx file. Not a thing. I think Robert Hugsy might be talking about packing the textures into the .blend file, which is a different thing.

In other words, when you export a mesh as a .fbx, the textures don't go with it. You have to also export those as a .jpg or .png or other image file, and then you'd have to import the .fbx in your other program, and you'd also have to import your texture files and re-add them to your mesh with this other 3d program's texture tools/settings.

https://blender.stackexchange.com/questions/57531/fbx-export-why-there-are-no-materials-or-textures

https://answers.unity.com/questions/124817/why-is-my-imported-fbx-file-not-showing-textures.html
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Date Posted: Sep 7, 2019 @ 10:21pm
Posts: 3