Blender

Blender

Krazykov Oct 4, 2019 @ 6:58pm
Steam vs Stand-alone version?
Been using 2.8 stand-alone for couple of months, no issues so far works well, but was thinking of grabbing it from steam instead, so it stays updated etc...
What does everyone prefer? any drawbacks, which works better you reckon?
< >
Showing 1-15 of 18 comments
Sersch Oct 4, 2019 @ 7:37pm 
I just did a fresh install from Steam and compared it to a downloaded version from blender.org to make sure I'm not telling any half-truths or myths here. Both versions are 100% the same, the same amount of files (except for a desktop shortcut in the version from the website, but that doesn't count).

You can run the Steam version without Steam as well, so in the end it's personal preference. As far as updates are concerned: it took some time until Blender was updated on Steam in the past, so you always had the new version earlier than Steam users if you downloaded it from the website.
Last edited by Sersch; Oct 4, 2019 @ 7:38pm
*P0P$*FR3$H3NM3Y3R* Oct 4, 2019 @ 7:44pm 
Well they are basicly the same official releases. Some people simply use STEAM version, as they like to track the hours spent on blender, quick access to these forums and eventually let their friends know that they are using blender at that moment. (tho adding the exe as non steam game would do the same).

There are some little things worth mentioning. With STEAM, updates are mandatory once you want to run the program it will update. So you are either forced to use the latest blender STEAM version or use BETA tab to roll back a previous version. Especially with the release of 2.8 that caused some irritation among some folks.

On a side note: If you close STEAM, it will actually terminate the blender process aswell. Kind of a crap choice for productivity software.

Final verdict...STEAM version has these little gimmicks going for it. But as blender is so slim, portable and runs without installation one can have as much blender versions around as they fancy. If you are into daily builds, experimental branches and such..you won't find that on STEAM but either on blender.org or graphicall.

As a fairly frequent user the STEAM version works fine for me, for some older projects i still keep some legacy versions around. (mostly only for import/ export reasons)
Last edited by *P0P$*FR3$H3NM3Y3R*; Oct 4, 2019 @ 7:45pm
Krazykov Oct 5, 2019 @ 1:30am 
Awesome thanks guys, that sums up what I wanted to know :)
Cool :) Happy Blendering!!!
Mika Oct 5, 2019 @ 4:09pm 
Originally posted by Sersch:
[...] You can run the Steam version without Steam as well,[...]

I think its the only program that lets you open out of Steam directly and that is an absolute advantage since in my case I usually use PC Tower and Laptop to work and sometimes I leave one rendering while I advance in another project, with that I can run blender directly to the that renders or vice versa, with which I want to work.

Steam lets you open as many games and programs as you want and will add hours in everything open, however you cannot open games or programs in two different sessions.



Originally posted by *P0P$*FR3$H3NM3Y3R*:
[...]Some people simply use STEAM version, as they like to track the hours spent on blender, quick access to these forums and eventually let their friends know that they are using blender at that moment. (tho adding the exe as non steam game would do the same). [...]


I currently have version 2.79b non-steam and 2.80 Steam. The reason is for compatibility, almost all the projects I have are from version 2.78 updated to 2.79 and for some reason it doesn't seem to work in 2.80.

On the other hand I use the stable versions that are in Steam because the developing versions fail a lot and almost a few minutes the program is closed or the file is damaged.

As far as adding the executable as a NON STEAM game is a bad idea, Steam overlay conflicts with Blender so that the program seems to stay locked when you actually have the Steam menu open but its not shown on screen, so blender is completely blocked and you have to lose what you have not saved. Apparently Steam interprets the keys slowly, for example, in my case it happens to me whenever I use the Shift key to scroll through the scene and then press Tab to enter the edit mode, although there are a few seconds between the pressed, Steam interprets I have pressed Shift + Tab at same time, nothing is shown but it leaves blender locked.

Counting the hours is fine to calculate how much you dedicate to a job, then there is the topic of the forum, it is fast and you always get an answer and do not waste time looking for a forum and have to register and other problems and then the artwork, upload, share , you do not need a domain, server or whatever is your own to show your work.


So, I currently use non steam 2.79b for old projects (I don't use Steam because it's 2.79a, I don't think anything happens but just in case I don't use it) and verisón 2.8 (steam) for new projects, although I don't understand the interface, with 2.79 I make the models that I want in a few minutes, with 2.8 trying to do it or even after several hours I have not even managed to start xD
Sersch Oct 5, 2019 @ 4:30pm 
@Mika: You can disable the Steam overlay specifically for Blender if it causes this problem. Right click on Blender inside Steam, click on Properties and then untick "Enable the Steam Overlay while in-game".
Originally posted by Mika:
Originally posted by Sersch:
[...] You can run the Steam version without Steam as well,[...]

I think its the only program that lets you open out of Steam directly and that is an absolute advantage since in my case I usually use PC Tower and Laptop to work and sometimes I leave one rendering while I advance in another project, with that I can run blender directly to the that renders or vice versa, with which I want to work.

Steam lets you open as many games and programs as you want and will add hours in everything open, however you cannot open games or programs in two different sessions.



Originally posted by *P0P$*FR3$H3NM3Y3R*:
[...]Some people simply use STEAM version, as they like to track the hours spent on blender, quick access to these forums and eventually let their friends know that they are using blender at that moment. (tho adding the exe as non steam game would do the same). [...]


I currently have version 2.79b non-steam and 2.80 Steam. The reason is for compatibility, almost all the projects I have are from version 2.78 updated to 2.79 and for some reason it doesn't seem to work in 2.80.

On the other hand I use the stable versions that are in Steam because the developing versions fail a lot and almost a few minutes the program is closed or the file is damaged.

As far as adding the executable as a NON STEAM game is a bad idea, Steam overlay conflicts with Blender so that the program seems to stay locked when you actually have the Steam menu open but its not shown on screen, so blender is completely blocked and you have to lose what you have not saved. Apparently Steam interprets the keys slowly, for example, in my case it happens to me whenever I use the Shift key to scroll through the scene and then press Tab to enter the edit mode, although there are a few seconds between the pressed, Steam interprets I have pressed Shift + Tab at same time, nothing is shown but it leaves blender locked.

Counting the hours is fine to calculate how much you dedicate to a job, then there is the topic of the forum, it is fast and you always get an answer and do not waste time looking for a forum and have to register and other problems and then the artwork, upload, share , you do not need a domain, server or whatever is your own to show your work.


So, I currently use non steam 2.79b for old projects (I don't use Steam because it's 2.79a, I don't think anything happens but just in case I don't use it) and verisón 2.8 (steam) for new projects, although I don't understand the interface, with 2.79 I make the models that I want in a few minutes, with 2.8 trying to do it or even after several hours I have not even managed to start xD

Could you describe some of the things which don't work when using a 2.7x project in 2.8?
There are some simple tweaks that might be helpful...when loading a 2.7x file...uncheck the box 'Load UI' so the old UI doesnt gets loaded into 2.8 for a start.
Also the Layers are a bit out of whack for 2.7x files, regarding their visibility and the fact that the layers are turned into collections 1-20 upon opening.

There are some things that changed but alot of stuff is still compatible, especially objects, meshes, etc. can conveniently be appended.
Anyhow if your PC has Open GL 3.3 and a nice GPU...2.8 is such a MASSIVE improvement in all regards: It is super stable; very smooth; handles big scenes much better; GPU ram limit is gone as it can now use your PCs RAM to buffer data once your GPU is full; the collections are so much more versatile; principled BSDF shader is pure gold since [one shader to rule them all ...even directly exportable to Unity and Unreal Engine]; edit multiple objects at the same time ....I could go on for hours.

Not to mention all the improvements to cycles and the amazing Eevee renderer.
The entire viewport drawing looks way better now, and you can get great results within mere seconds or in realtime where previously you'D have to render for minutes.
Seriously it is definetly worth the couple of hours getting used to.
Been using 2.8 for about 150 hrs now and never wanted to go back, it is just orders of magnitude of a better toolkit now.
Last edited by *P0P$*FR3$H3NM3Y3R*; Oct 5, 2019 @ 6:44pm
Mika Oct 15, 2019 @ 1:18pm 
OMG .... I forgot the post completely, my apologies
Originally posted by Sersch:
@Mika: You can disable the Steam overlay specifically for Blender if it causes this problem. Right click on Blender inside Steam, click on Properties and then untick "Enable the Steam Overlay while in-game".

Yes, I know, thanks equally.


Originally posted by *P0P$*FR3$H3NM3Y3R*:

Could you describe some of the things which don't work when using a 2.7x project in 2.8?
There are some simple tweaks that might be helpful...when loading a 2.7x file...uncheck the box 'Load UI' so the old UI doesnt gets loaded into 2.8 for a start.
Also the Layers are a bit out of whack for 2.7x files, regarding their visibility and the fact that the layers are turned into collections 1-20 upon opening.
Basically. Opening a file of 2.7X, in most cases doesn't give problems, EVERYTHING appears on the scene, rarely any material fails (nothing important).

What happens to me is that by pressing F12 to RENDER the models disappear. Its seen in the Viewport, its rendered in the viewport (eevee and cycles), its rendered in eevee (F12), but its NOT rendered in Cycles (F12). In some projects its the whole scenario, in others its almost everything, in others its only a few models.

I have looked for it but after trying everything, including the layers, I don't know why the objects or models don't appear when rendering in Cycles. Of course its faster, but I still don't like 2.80, what I do quickly in 2.79 I do not even after 10 hours in 2.80, I can't work as I want.

The last thing I tried was to use a video as texture and apparently in 2.80 the animated textures still don't work, the video advances at different speeds, frame breaks and then in eevee or cycles the video only shows a single random frame, but this doesn't I'm interested, I'm interested in knowing why the render is not shown in cycles when everything is correct in the viewport or in eevee. (not black or white screen, I have a scene that is a car on a racing circuit, only one car door and the skybox is rendered) or a K-next model and the ground is not rendered (I added a new ground manually but it still doesn't appear, in this case is in eevee).

There are other things that I don't like in 2.80 such as transparencies, shadows and the interface, no matter how hard I try, I don't like it. I have a project that excepting a material looks fancy in cycles and eevee, but it takes the same time in both 2.79 and 2.80 (cycles), its the only case, it also exceeded me with the details and a render of 800x600 at 64 samples takes more than 20 minutes with a GTX 1060.

It's just that, racing circuit and car, only one car door is rendered. That is why I continue in 2.79 with the projects that I had already started, when I finish what I have pending I will try to make the definitive leap to .... and to 2.81 since next month the new version will come out.
Last edited by Mika; Oct 15, 2019 @ 1:19pm
Sersch Oct 15, 2019 @ 1:54pm 
Just to make sure we are not missing the obvious settings:
- are the objects disabled for rendering? Even if they are, you can see them in Cycles in the viewport, but not in the actual rendering. You can find the setting in the outliner, but you have to enable it in the outliner's filter first
- are all ray visibilities activated for those objects? You can find these settings in the Object properties under Visibility -> Ray Visibility

I don't know that much about rendering, so unfortunately those two things are the only I know about that can cause objects to disappear in renderings.
Mika Oct 15, 2019 @ 2:51pm 
Everything is correct. I've tried older copies and it renders well when it was still in version 2.78, the files that were updated from 2.78 to 2.79 are the ones that fail to render (in the end it fails in the ViewPort, I thought it was just the render final).

In fact, now looking at I have compared the parts that are seen and not seen and everything is the same, why can't it be seen? a mystery. But now is when testing the thing becomes even rarer, the only door of the car that is seen has the glass and is that through the glass you can see the inside of the car (from the outside of the car) and the circuit and mountains (from the inside of the car)..... What the.... O_o.


https://steamcommunity.com/sharedfiles/filedetails/?id=1890492090
Sersch Oct 15, 2019 @ 3:12pm 
Would it be possible for you to upload one of the problematic .blend files somewhere? Not the entire scene, just the part that is not rendering correctly.
Mika Oct 16, 2019 @ 4:00am 
Originally posted by Sersch:
Would it be possible for you to upload one of the problematic .blend files somewhere? Not the entire scene, just the part that is not rendering correctly.

In the end it was the biggest nonsense in the world.

I guess Blender 2.8 converts layers into collections (1,2,3,4,5,6 ...), is that?

The fact is that now I was preparing a file eliminating the unnecessary models since the file are 600MB of .blend (yes, as I said, I make too many details to the models), I had put the render cycles in the viewport and as I have been removing objects it still didn't appear, curiously, the shadow is projected in addition to being seen through the glass.

Then I have removed one collection what has left the models loose in the list and the models have begun to appear. I have tried to open the project (of screenshot) and remove the collections and the car and circuit appear in the render ... I have looked at the collections and are visible in render and viewport but appears in gray as if were not activated.

Thank you for requesting the file, by deleting the thousands of models (parts of the car) I have seen that it was that, so I don't bother you and waste your time. Is there any explanation?

The files created in 2.78 and 2.79 work, it only happens with those that started in 2.78 and ported to 2.79. Precisely because of lack of time and work all I have is since 2.78.

Seriously, this blender update didn't like anything, it is more a headache and annoy the user experience rather than improve it and make it easier, at least for me.
Last edited by Mika; Oct 16, 2019 @ 4:03am
Yes blender 2.8 automaticly converts the previous 20 layers to Collections 1 through 20 (if there is stuff on it), depending on the layer status that it had when you saved it in 2.7x these collections can be hidden for viewport, disabled in renders or set to indirect only.
Make sure to activate all restriction toggles in the outliner so you can see what each items status is. The restriction toggles are found via the little funnel icon in the outliner (oddly enuff these are all turned off by default...kind of an oversight).
It still seems like your collection settings are off...either some of the layers were set to 'indirect only' (so they only appear in transmission and glossy passes) or it has to be the ray visibility settings or even mask layers maybe?
Did you open these files as .blend or appended your scene? (which I think would work better). Also never load the UI when using leggacy files, it can mess up your 2.8 render settings.

And I can't agree that 2.8 isnt a big improvement. Sure there are some inconveniences when using old 2.7x files. But getting rid of that poor Icecube tray style layer system is worth the hassle alone. The old 20 layers simply have been a limiting factor when it came to complex scenes.
Last edited by *P0P$*FR3$H3NM3Y3R*; Oct 16, 2019 @ 7:00am
Mika Oct 16, 2019 @ 7:30am 
I have been able to verify that everything is activated, it just stays gray as if it were deactivated but nothing happens, I'm not interested in having those collections when I already have them grouped in an axis, apart from the fact that I open the .blend directly, and the UI I don't quite understand that but I suppose its the rendering configuration, in this case I change it manually to 2.80.

I dont deny that 2.8 it has NOT improved, the fact of having groups instead of layers is much better, in fact I use an Empty Axys to group objects and the layers although they allow separating parts, I don't like it because of the fact that they must be active to render, apart from that Blender takes them into RAM even when they are deactivated and not visible.

I like the part of CPU + GPU that has greatly improved with respect to beta, accelerates (according to the project) the rendering time, and VRAM is good to know that now I will not have problems if I exceed that limit, I remember when I used a GTX 660 and when overcome the 2GB, Blender stopped rendering with an OUT of Memory.

An absurd question, in 2.80 if an object is not visible to render, does blender still load the object in ram as it happens in 2.7X and earlier? In cimema 4D when working with large models, it deactivated most of the models and thus reduced the use of RAM and render time, just as well it would be an option to render only what is visible by the camera for simple renders although with eevee I think its not necessary.

I appreciate the help and comments. Nor do I speak English well and its not clear to me some part of comments, what would I do without google?
Check this screenshot and make sure you have access to all the blue restriction toggles. From your screenshot it seems you only have access to viewport visibility.
http://puu.sh/EtgrW/2b2d093bf5.jpg

Can't say much about the technical details of the ram usage, i just noticed that it performs well with complex scenes with several million polygons compared to the previous versions. And yes it uses the PC RAM when you run out of VRAM. Works like a charm.
Last edited by *P0P$*FR3$H3NM3Y3R*; Oct 16, 2019 @ 8:20am
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Oct 4, 2019 @ 6:58pm
Posts: 18