Blender
Importing Maya model to Blender 2.8
Is it any different to the way you do it in previous versions?

And what's the best file format to export as if that said Maya model is rigged? I'm getting files formats like .fbx, .dae or .obj and I'm not familiar with these.

(total noob here, thanks.)

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I think FBX would be the format most likely to preserve the most (if any) of the rigging.
Anyhow wouldnt hurt to simply export each of the 3 filetypes and see what the results are.

As far as i have gathered import and export works pretty much the same as before.
The import process is the same if you have used Blender 2.79 before. What export format you want to use depends on what you want to do with the model later. From the formats you have mentioned I would recommend against .obj because it's super old and doesn't support many things that are saved in models nowadays. .fbx is most likely the mostly used and common format that most applications work well with.
Ultima modifica da Sersch; 28 giu 2021, ore 2:55
Yeah I'm looking into having someone do a model for me but he only knows Maya.

So I'm looking into if I have to re-rig the thing to Blender for some animation loops and Unity
Messaggio originale di NG-neer:
Yeah I'm looking into having someone do a model for me but he only knows Maya.

So I'm looking into if I have to re-rig the thing to Blender for some animation loops and Unity
In that case I d suggest to make a very simple mockup to see the import export behavior between the packages before the brunt of the work is done; or in worst case has to be done twice.
Especially with rigs and animations, there are a couple of conventions to adhere to, so it would be advantageous for the modeller to know that in advance.
Ultima modifica da *P0P$*FR3$H3NM3Y3R*; 3 ott 2019, ore 22:05
I'll look in to that thx :)
Messaggio originale di NG-neer:
I'll look in to that thx :)
Obviously FBX is a good option for import retaining the models rig and animation. This guy actually has made quick videos on that.
https://www.youtube.com/watch?v=sM5zE5lmr58
this is maya to unity using FBX (very important to see for the settings done in maya) i assume the stuff works in blender too

and here is one fbx from blender to unity
https://www.youtube.com/watch?v=ysl0qYq5p9w
probably useful aswell



Looks great. Thank you. I'll pass this to one who might be helping me out.

Now, I think I need a way to import .mdl to Blender. I saw a certain model I want to use but it seems to be geared for GMod...

I've seen the tutorials about a way to do it but I think it only works for 2.79... well, the add-on needed doesn't work on 2.8. Hopefully the author updates it or someone finds a work around xD
Messaggio originale di NG-neer:
Looks great. Thank you. I'll pass this to one who might be helping me out.

Now, I think I need a way to import .mdl to Blender. I saw a certain model I want to use but it seems to be geared for GMod...

I've seen the tutorials about a way to do it but I think it only works for 2.79... well, the add-on needed doesn't work on 2.8. Hopefully the author updates it or someone finds a work around xD
Well with those not yet up to date (2.8) plugins you could simply grab a standalone version of 2.79, import there, save as blend and append/ link your imported object back into 2.8. For the most instances this workaround is a feasible way for the time being.
I think I might do that then. Thanks :)
There is a .mdl plugin script for blender 2.8 seemingly on bitbucket.
https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home

Generally i been pleased with the quick adaption of plugins to 2.8, seriously alot of the relevant stuff has already been ported over :)
Ultima modifica da *P0P$*FR3$H3NM3Y3R*; 4 ott 2019, ore 7:24
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Data di pubblicazione: 3 ott 2019, ore 21:19
Messaggi: 10