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Anyhow wouldnt hurt to simply export each of the 3 filetypes and see what the results are.
As far as i have gathered import and export works pretty much the same as before.
So I'm looking into if I have to re-rig the thing to Blender for some animation loops and Unity
Especially with rigs and animations, there are a couple of conventions to adhere to, so it would be advantageous for the modeller to know that in advance.
https://www.youtube.com/watch?v=sM5zE5lmr58
this is maya to unity using FBX (very important to see for the settings done in maya) i assume the stuff works in blender too
and here is one fbx from blender to unity
https://www.youtube.com/watch?v=ysl0qYq5p9w
probably useful aswell
Now, I think I need a way to import .mdl to Blender. I saw a certain model I want to use but it seems to be geared for GMod...
I've seen the tutorials about a way to do it but I think it only works for 2.79... well, the add-on needed doesn't work on 2.8. Hopefully the author updates it or someone finds a work around xD
https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home
Generally i been pleased with the quick adaption of plugins to 2.8, seriously alot of the relevant stuff has already been ported over :)