Blender

Blender

Noskalhino Sep 28, 2019 @ 10:01pm
How do i make a double face plane? in blender 2.8
when I export it to unreal it has some invisible faces
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still__alive Sep 28, 2019 @ 10:30pm 
You'd have to have faces on both sides when you export it out from blender. Multiple ways you might do this. You could use a solidify modifier I believe. You could duplicate your faces, scale them in slightly, and then recalculate the normals to be pointing inwards. Depends on what you are making I guess, you just need to have another face pointing inwards for whatever you can see through.

Or, if you have a solid mesh that doesn't have anything that requires a double sided face you might just have to recalculate some of the normals on your mesh.
Pte Jack Sep 29, 2019 @ 8:02am 
Also if these are outside faces that are invisible, you may have flipped normals when you were creating the model, (especially if you use the old duplicate SX-1 (Scale X Minus 1)) routine to flip duplicated mesh to the other side of the X axis.

Select the entire model and place it into Edit mode then run Ctrl+N and recalculate the normals to the outside.

If the edges of the model are not non manifold this should fix the problem of invisible outside faces.
sharmoz Oct 1, 2019 @ 4:29am 
just enable the TwoSided option of the material properties in ue4 bruh
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Date Posted: Sep 28, 2019 @ 10:01pm
Posts: 3