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(You can find this option in the render-tab to the top-right. It's the "camera"-icon)
This is a page I found:
https://docs.blender.org/manual/en/dev/render/blender_render/settings/motion_blur.html
Since Blender is a 3d app, and one of the things these apps are used for is to recreate scenes you'd get with real cameras, there has to be settings to allow you to apply motion blur to your scenes and/or animations.
So I don't think you really know what you are complaining about. All I can find is the motion blur settings in the render settings. And the guys doing photorealistic stuff, or the guys doing cgi that is to be incorporated into a movie scene need those settings for their work. It is not the same thing as motion blur in video games. Pretty sure there is no motion blur applied to what you are seeing in Blender until you render something out. Then your render might have motion blur, but that is only if you choose to incorporate it.
I thought so too, thus I am a little confused what motion blur the OP is talking about.
Blender shouldn't have any motion blur to talk about at all, unless you are in Render-mode and have selectively chosen it to smoothen out every frame.
[Directed to the OP of this thread]
It is possible that there is a setting for motion blur which you can disable from the control panel of your GPU. As Nvidia has their own control panel for setting individual options for different games or applications, you might be able to remove any "accidental" motion blur placed on your Blender application from your own equivelant as well.
Weird - wonder if it's a refresh rate issue then.
Someone mentioned above that maybe you should check your video card settings. Maybe it is forcing motion blur on Blender.
If it isn't that, there is some other issue that is happening. Motion blur outside of the render settings isn't something that Blender should be doing, afaik. It doesn't really serve a purpose, and I kind of doubt they'd even code such a thing in.