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Are you sure you've done the parenting correctly?
Try and pick up every wheel bone in Pose Mode and see if it only moves the wheel and nothing else, then pick up the root bone and see if it moves the whole car.
Should these two criterias be done then you've at least parented it correctly.
REMEMBER: The first bone you choose in the parent-proceedure will be the child to the second bone of choice.
In this case, what you should do, is just hold SHIFT down and select all four wheels in any order, then select the root bone last and do CTRL-P, parent with offsets.
And select one of the 4 wheels before you hold SHIFT down, or it the selection might get a little twisted.
EDIT: Actually, from the second screenshot it looks perfectly fine. I am not sure if the parenting is bad or not. Of course, there's a chance that's not the actual issue here.
The root bone should, regardless, be the primary parent to everything else.
When i select the body of the car, all wheels and the body move
However if i select root bone in posing, nothing moves, i may have parented incorrectly
EDIT: Last question, should the root bone be the parent of the entire mesh or vice versa
The root bone should move the entire skeleton when you move it in pose mode.
Think of it as the handle where the rest of the skeleton is the door.
In this situation you should select the “body” bone then hold shift and select the root bone, then parent with CTRL-P, as normal.
This will give root priority of body and all bones assigned to it, as is probably ideal for your armature.
To answer your question; the root bone should be the parent of the body bone, and the body bone should be the parent of the wheels and so on.
This is a very rough model of what you have right now.
https://i.imgur.com/oWZDMt7.png
In pose mode, when you grab the body bone, does the armature (the bones) move and the mesh stays behind or does just the body bone move and nothing else?
Will do pal
https://www.dropbox.com/s/yvwid4hldolkr8a/armourcar.mp4?dl=0
Let me know when you have it so I can free up space on my dropbox.
Downloading ATM
why do you need to rig the car?
i have never made a vehicle in blender honsetly but if you are making a car wouldn't you just need to parent wheels to the car,Lockrot the car and the wheels,Spin the wheels for the animation then move the car with the wheels
Unless you are trying to make it transform or something.
Trying to import it to Unreal engine for a project.