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I've already tried that. Basically applying the modifier breaks the effect that I was trying to make. I have no problems making Key Shapes or rigging usually. It just seems like Shrinkwrap can't be used to create custom shapes based on the locations. For rendering in Blender it would be fine but starting to effect this technique might not be suitable for games design, think I might look into texture animation for the eyes/eye-lid.
Sure I get what you're saying, was trying to figure out a work around but seems like texture animation might be something I should look into instead. It's strange that I can't just apply the shapes are the points that I want then apply the modifier but that doesn't seem possible.