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1.Seems like you are turning Mirror mode or something while you painting it,but I dont advice you to use painting in Blender,the funcition is still in a very early state of development, or you can try add on to make them better.
2.Did you know how to unwrap UV in the first place ? If not have a look in your UV first that,Is there any UV that inside another UV ?
If you painting something and it's reappear with another part it's possible that those UV have some overlapping.
The areas I am seeing the problem is in the head, and the head has a hole going into it behind the mouth for the inside. I don't know whether going into the model could cause overlapping. I noticed it was not as easy as in sculptris to paint inside the head in blender from when I tried in sculptris before retopologising. Do you have any suggestions of anything else I can paint in or what else I could do to make this work? Thanks again.
Smart UV Project is almost the same as Unwrap,it's just one option of unwrapping process.
Even you changed to paint in any programs the problem still occurs,the only way to fix this is to move the UV as I said.
Is this UV overlap?
I watched tutorials on how to fix this but their mesh was more complex so overlap looked different. http://imgur.com/ZQRfCUg
I think you should learn first how to works with UV,it's a very easy task.
Actually If I were you I did just move it out manually for small problem of UV overlapping.
You can try to reset the UV whole and do it again with Smart UV projection as well,normally it should not happened when you use Smart UV projection.
May be you need to learn what's seam too,that should fix the problem.
Marking seams on your mesh and unwrapping normally I also find easier than telling blender what angle limit area weight and island margin etc, by marking seams you get more control rather than blender attempting to decide for you.