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Now to get your configuration back to factory settings, Open Blender, Clear the Splash Screen then select File. In the drop down you'll see an option Load Factory Settings. This will set Blender back to the state it was in when you first installed it. All plugins you turned on or installed and anything you changed will be reset back to the way Blender ships.
Now, Set it up the way you want, reload plugins, tweak settings, etc... But before you do, find a reputable tutorial site, like Blendtuts or Blender Guru and walk through some of the very basic, "this is what this does" type videos and work your way through them. There aren't too many starter videos out there for 2.79 and the new changes, but you should start to get the feel for Blender and how to find where an option has moved to compared to the version being used in the video. (It also helps you with roll back o earilier versions if you find an option you're looking for just can't be found or has been removed from 2.79)
But, yes, everybody goes through the learning curve. I have over 2600 hours in the Steam version and god knows how many hours in the versions downloadable from Blender.org, but I can say this, when it comes to the functionality of all the functions Blender can do, I'm still a noob and learn something new everytime I model something.
im just frustrated with throwing out models that have alot of potential to them because i cant fix the problem. im not even that bad at modeling its just something blender does by itself.
See what I mean? If you want help you need to be more specific. If you just want to hear whether others also have problems, then sure, everyone struggles from time to time.
Only thing I can say is that Blender does not inherently have issues with any of the things you mentioned. They all work fine. And, as I said above, if you want specific help, ask specific questions.
but since you want to know, specificly:
intruding error:
when i attempt to extrude a face inward (to make a shelf or something) it creates two new faces on the inside where the model was pushed in. ive tried the "offset edge slide" command and it did not work. the only thing that worked was to delete the first two faces, then delete the two new faces, and the stitch the verteces back together.
uv unwraps:
this is my bane. i always forget the keys and then it never unwraps cleanly unless im using a cube. i tried to skin the model, like i would an animal (blender manual suggestion)
but it only made it worse. i cant figure out how to get it to unwrap the model properly so i can edit the result in gimp.. then, putting the texture on is even worse, it is always, i mean ALWAYS crooked and looks terrible. Not to mention if i have to many faces that are too close to each other, (like a person , for instance) it screws the entire skin up and looks like some kind of mc escher painting.
finally, the UI:
originally i had this set for UE4, but as i returned to it, i found the new size of the cube was too small, i reset the interface, but its still keeping the default cube rotated to the right, even though i didnt do anything.
what frustrates me the most here is that I've learned alot of blender. i can animate (barley)
and i can model, but putting any kind of skin on it is so darn frustrating idk what to do.
and since google was no help, i presume that stubbornness will see me through.
I will try to address your points, though, maybe some of it helps:
"Intruding": Still not sure what exactly you are doing, do you have a screenshot? Or at least a step by step explanation of what you are doing?
UV unwraps: See above, but some pointers: Imagine you have to cut up the model so that you can put it as flatly as possible on a surface. Mark those edges where you would cut as seams, then unwrap. You do NOT have to cut it into only one piece! You can have as many pieces (usually called "islands") as you want. Well, I guess the maximum is one piece per face.
In the case of your "faces too close together", e.g., you evidently don't have enough pieces.
Watch this for a primer on UV mapping, he explains pretty well what you need to watch out for and why he does what he does:
https://www.youtube.com/watch?v=scPSP_U858k
Also remember you can have multiple UV maps applied to your model, so you can have different projections and unwraps for different parts of it.
Finally, maybe in addition look into alternative ways to texture (e.g. you can paint on the model directly in Blender (using color or even textures)).
UI: Again, you are not being specific. What do you mean by your cube being small? The actual dimensions or just in the viewport? What does "rotated to the right" mean exactly?
In general, if you did a complete reset, like mentioned by Pte Jack above, you will have the standard Blender starting scene. If you don't like that as starting scene, you will have to put everything the way you want it to be and then do File->Save Startup File.
Now, in conclusion, it seems to me like you are still lacking understanding in some basic things and you maybe should watch some beginner tutorials from start to finish to get a foundation upon which you can build. It will be a lot less frustrating for you if you have all the basics down and don't have to struggle with UI and basic operations in addition to the "real" problems that will undoubtedly crop up in addition. But that's up to you, of course.
I have a suspicion that you are overestimating your abilities. I get the impression that you are lacking knowledge in the area of terminology - which means you'll have trouble properly googling things. And probably why you don't find people asking the same questions. And Blender isn't buggy enough to be "causing issues on it's own".
I think you need to build a solid foundation of how to use the tools, and the terminology related to what you are doing, so you can google things or ask good questions when stuff does go wrong. I think this playlist is a great place to start, and everyone should go through the whole thing and follow along when starting with Blender. Particularly the Interface/Navigation video.
https://www.youtube.com/playlist?list=PL9057AB8E3C66AE80
Alternatively, this one is good too:
https://www.youtube.com/playlist?list=PL9057AB8E3C66AE80
I'm going to have to say that, no, I did not have similar trouble. But I think there is a difference in how I approached it, and the impression I'm getting from what you said in these quotes.
3d modeling is a very complex subject. Trying to figure it out on your own without using some outside source of learning is not going to get you anywhere. That "stubborness" would be much more useful applied to sitting down and actually watching through these 50 minute videos. And working along with a lot of them, until you have a firm grasp on the particular subject.
I've watched hundreds of hours of video in the process of learning Blender. Pretty sure I went through both of those playlists I linked above - maybe even more than once. And I still watch and read stuff, sometimes even tutorials done with/in other 3d programs. You don't know what you don't know or understand until you see someone bring it up. There is so much stuff you might never realize to think of. That's why tutorials are so vital to watch/read. 3d is complex enough that I really don't think you can afford to skip spending time on training.
I don't know exactly what you mean with this one, I think you lack the terminology to properly communicate this particular problem.
But I have a suspicion that you might be talking about convex or concave faces. And this is probably something to do with poor topology. That is a very important term and concept that is pretty fundamental to 3d modeling. Here are a couple introductory videos to start. If you ask for it, I can try dig up some more advanced stuff I've watched, dealing with how to control topology.
https://www.youtube.com/watch?v=VudCtEtNXbI
https://www.youtube.com/watch?v=ggADPN06mSk
I'm pretty sure almost everybody is still going to call this extruding, even if the direction is inwards. This is the first time I've ever seen it referred to as "intruding". :P
Like The Renderer, I don't really understand the problem as you describe it. If this is something you can screenshot, then we could point out what is going on for you.
Without that though, my guess is it is probably related to either topology again. Or the way in which you are extruding, as in the faces you try to extrude make it get weird. Or both.
I'm going to make a guess that your topology might have something to do with your uv issues too. Topology is pretty important, and it is something that I feel doesn't really get mentioned like it should in the free tutorials that a beginner is going to see. I actually first learned of the concept with some paid tutorials. As simple as possible: your mesh should be all quad faces (squares).
With somewhat decent topology though, I don't think UV unwrapping is really that hard. Somthing you might not be aware of is the UV checkerboard[www.google.ca] stuff, try looking into how you use those. You might find it quite helpful in laying out your UVs don't look pinched and crooked.
Other than that, the BlenderGuru video that The Renderer linked is good iirc, so check that out. Or search youtube for some other ones too. Link some screenshots of your stuff if you want and I'll try offering more specific advice.
Like the other guys said, reset Blender to the factory settings. Then turn on and add the plugins you want, and change other settings you want for the startup file. For example, I deleted the camera and light that is placed by default.
Now, you have to save these settings before starting any other work or closing Blender, or you'll lose them. After you have Blender configured to how you want it to start, you have to go to File -> Save Startup File. The default hotkey for that is ctrl+U, or so my Blender is telling me.
Any changes you make to the program get saved when you click that button. If you go and model some fancy object, and set some weird render settings or something, then "Save Startup File", then you'll have that object and weird settings everytime you launch. So this might be how you ended up with the default cube being rotated. Somehow you must've changed it and accidentally saved the startup file.
Or for some reason you are thinking the default scene is "wrong" - I'd describe the normal, default startup file as having the default cube rotated.
secondly thank you for your patience. i have been at work the past couple of days, and unable to respond.
Yes sir, you are correct. i am frustrated with taking hours of time on a single model, and having it do stuff like this: http://steamcommunity.com/sharedfiles/filedetails/?id=1229860699
see how it's tilted? almost like it's been pushed upwards? i dont remember doing that.
but obviously SOMEHOW i did. and it really bothers me that it's so crooked,
When every video i watch says it should be straight. That picture is a five minute piece of wall skirting i did as a draft to prove my point. stuff like this happens to me almost every model.
Screenshot:
http://steamcommunity.com/sharedfiles/filedetails/?id=1229859765
Step-by-step explanation:
This is the same skirting as before, when i started modeling it, as a cube, i had to subdivide and ring-cut it and "push" the faces inward. when i pushed said faces inward, however, it created two more faces and made the whole thing a muddled, disgusting mess. So, i went to blenderstackexchange (where i usually go for help) and found this: https://blender.stackexchange.com/questions/50780/how-to-extrude-inwards-without-leaving-faces/50783 (maybe he explains it better)
where i followed the instructions which, ultimately, did not work.
>>> solved the interface error
https://blender.stackexchange.com/questions/50780/how-to-extrude-inwards-without-leaving-faces/50783
This is what i meant when i said "blender is causing issues all of it's own"
Again, you are correct. When i first started blender i didnt have internet and had to download it from a library computer. (that, and GIMP) so most of it i learned by myself, but when i finally got internet i watched so many videos and poured through the blender help manual(not really the best imo, but whatever)
so, yeah im missing alot and that is probably the chief cause of my problems, but its as i said, and as Still_alive said to me, that i cant google it, bc i dont know the proper terms.
and yes, i probably am overestimating my abilites. i know im nothing special, but i can make a decent simple model in about five minutes.
tbh i never even guessed i might just be lacking terms. i just assumed 3d modeling was the n enormous thing that i had to tackle. i guess i am being ridiculously hard on myself....
ill just watch more tutorials.
no, in fact everyone has been super nice so far. i apologize too if i sound rude... i just want to make amazing things
i do watch to the endof those 50 minue videos...alot. pretty much every time i open blender. but andrew ryan (blender guru) has a real problem with going on and on about things i dont really think matter in long run.
im a kid in a candy store kinda guy, i like picking the candy i like, and then moving on with my life. just becuse im in the candy store does'nt mean i want to eat ALL the candy. just my favorite ones.
the same with the blender videos. i dont want to learn everything right now.
only what i need to know to move on, and ill pick up the rest along the way. idk if that's a bad
attidutue? but in any case it at least keeps me from overloading on information (and ultimately
not remembering it)
I think you're right about the term "topology" the truth is i dont use blender terms enough in my every day life to really rememeber them, but i want to. i want to get good at this and make great things.
anyway, this is what im talking about.
http://steamcommunity.com/sharedfiles/filedetails/?id=1229861186
http://steamcommunity.com/sharedfiles/filedetails/?id=1229861604
baisiclly its( the model) is angled inwardly like this:
< instead of being flat, like this: |
and that really bothers me on things that must be flat, like cubes, floors, doors, walls, etc.
- the small starting cube. That's indeed not what it should look like (too small) but the fact that it says "meters" on the screenshot also tells me that you did not in fact do a real reset (or it didn't work) because by default no unit of measurement is selected. But, you say you managed to make it work after a few tries, so that's good enough, I guess.
- the inward extruding. Thanks for the screenshots but I still don't know for sure what you mean. It *sounds* like you mean the third row from the top which seems to have moved a little sideways but there's a much bigger problem on the second row from the bottom. But maybe that's what you meant.
Either way it's impossible to figure out what went wrong without knowing how exactly you got there. Maybe you could do the following, if you don't mind:
- make a screenshot *right before* you extrude, with everything selected that is selected when extruding. Maybe draw an arrow to show which way you then pulled the extruded part. Also, possibly, give an exact log of what you are doing (like "selected the faces. hit e. moved in the direction of the arrow. clicked once (left button). ...").
- an *after* shot (if different from the one above) where the problem is clearly visible (and marked).
Alternatively - or additionally - you could also just upload the .blend file somewhere for us to take a closer look ourselves.
Of course everything else about needing to spend some time getting the basics down still stands.
There is also a official Blender tutorial series that consists of fairly short videos with the basics, in case you are interested:
https://www.youtube.com/watch?v=kes2qmijy7w&list=PLa1F2ddGya_8V90Kd5eC5PeBjySbXWGK1&index=1
(oh yeah, i was watching some of those tutorials and discovered i could change my themes
so that's why it looks different)
http://steamcommunity.com/sharedfiles/filedetails/?id=1229935228
http://steamcommunity.com/sharedfiles/filedetails/?id=1229935877
http://steamcommunity.com/sharedfiles/filedetails/?id=1229936272
http://steamcommunity.com/sharedfiles/filedetails/?id=1229936646
http://steamcommunity.com/sharedfiles/filedetails/?id=1229937170
http://steamcommunity.com/sharedfiles/filedetails/?id=1229937478
http://steamcommunity.com/sharedfiles/filedetails/?id=1229937812
http://steamcommunity.com/sharedfiles/filedetails/?id=1229938078
http://steamcommunity.com/sharedfiles/filedetails/?id=1229938406
I highly recommend watching this playlist, in particular the interface/navigation and modeling ones:
https://www.youtube.com/watch?v=xT2mtoDnSzM&index=3&list=PL9057AB8E3C66AE80
I really think you should watch, and try for yourself, what Jonathan is showing in those 2 videos (interface and modeling) before doing any other Blender stuff. And don't be afraid to go back to them for reference if you forget how to do something.
If you used that stack exchange example for your extrude on the mesh in the screenshot, it probably didn't work because you are using it for a different arrangement of faces. I think that the method given in that post is specifically for that situation. I'm not familiar with the offset edge slide tool so I don't really know exactly how it functions.
I would say that you cannot get anywhere with 3d modeling if you don't watch tutorials and get training from somewhere. It is so complex that nobody could hope to teach themselves anything in any amount of reasonable time. Of course, the quality of the stuff you watch will also factor into how much you learn per hour of video.
A trap I've noticed some people fall into is watching a tutorial that teaches them how to model a specific thing. Then they "learn" how to model another specific thing. In the process they miss that what they should be trying to learn is not specific techniques for making certain objects, but to learn how to use the available tools to create anything that they want.
So you don't necessarily want to watch the "more exciting" videos that show you how to make a lightsaber or whatever. You want the videos that will be showing you tools and techniques that you can apply to whatever you want to make. For example, I might watch a tutorial video where he is modeling like a desk, to find out stuff I can use to model a house, or a car.
So again, I reccommend watching that CG Cookie getting started playlist.
https://www.youtube.com/watch?v=K1DnYxd3iTw&index=4&list=PL9057AB8E3C66AE80
Blender Guru also has a playlist that is pretty good too, although I do personally prefer CG Cookie to Blender Guru.
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P&disable_polymer=true
Do you just watch them? Or do you open up Blender, watch a bit, and follow along in Blender, pausing the video when necessary? Because following along will make it stick a lot better I think. Just watching isn't enough, you have to use the stuff to make it stick and actually remember it. At least that is how I find I can retain it in memory.
Okay, that is just because you've used the tools wrong somewhere. You've scaled or moved things with the wrong faces selected, and maybe didn't lock your translation to the right axis, or any axis. Also, that is still totally fixable, quite easily actually.
Open your Blender and try this stuff out:
Select a vertex, hit "g" to grab it, then hit "x" or "y" or "z", and then try moving it. Notice how you can now only move it along whichever axis you've locked it to.
Select two vertices that are at different points along a certain axis. Then hit "s" for scaling, then hit "x", "y", or "z" to lock scaling along that axis. Then type in "0" and hit enter. For example, if you edit a simple cube, and scale this way (with all vertices selected) while locking the scaling operation to the "z" axis, you'll turn the cube into a plane.
Then there is the snapping tools. I have a video for that one, easier than trying to explain the snapping through typing. https://www.youtube.com/watch?v=PjRE5j3yu2s
By combining all these tools, you should have enough to fix the cube you show in step 9. Like, I could literally open that file and make the cube perfectly square or whatever with no bevels. In about 10 seconds or something. You might not be able to do it that fast and it might seem like a big task to try and fix it. But it comes down to knowing the tools and some experience.
In his snapping video he actually shows the method I would use to make the cube you have in step 9. I started by subdividing the cube, deleting 4 vertices in the front middle, then using extrusion with axis lock and snapping, then the "f" key to fill in other faces. Or extruding (with axis lock) and removing doubles works too.
That's not a big issue, you can learn it quickly, but it reinforces my/our opinion that you really need to sit down and learn the basics, otherwise you will never get far without giving up in frustration. And thanks to the internet and the (fairly) altruistic Blender community, you have the tools available in the form of sooooo many tutorials, especially for basic stuff. Use them! You said you don't want to sit down and watch a 50 min video but just think about how much time this issue alone already cost you. Not to mention the frustration. And that for an issue that, like still_alive said, is fixable within seconds with basic knowledge.
Anyways, hope this little speech didn't frustrate you even more and that you will have fun and success in getting into Blender properly!
his courses were good, but i only got so far before he wanted me to pay money i dont have for his courses.(modeliing the first person gun, and so on)
in any case im getting the imperssion you guys think i dont understand blender at all....
which isn't true. i know all the basics of modeling from following andrew ryan and a few other tutorials. i still have much to learn, yes, but im not a complete newbie.
as much as i appreciate the help, the only thing im getting here is to watch more tutorials.
which i have been, for a while now. not always interacting, but, taking in everything i learn.
anyway, thank you guys for your help, and, no, you havent put me off blender. im just gonna have to do some deep digging for some good tutorials.