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I added a plane, 4 corners and all quads, and then used both the subsurface modifier, and the subdivide tool, and both methods divided the plane into squares, not triangles. If I add triangles, then it will subdivide the square that was converted to a tri as more triangles, but the square parts stay square for me.
So it is either a bug, user error, or we are missing some kind of information. Maybe you have some triangles or extra verts or something in your plane mesh? Or maybe you happened to bump the ctrl+t (convert to tris) hotkey? Is your plane connected to other faces that you are not subdividing that might have topology causing this behaviour?