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If it is then it has overlaps, this means that multiple faces of your mesh will share the same texture space, which would cause the painting on the back when you paint on the front.
How have you unwrapped this and did you mark seams?
Would be good to see some pics of your mesh in Edit mode so we can see what you have done.
Without more pics its kind of hard to guess what is going on there. I'd have to assume that it is a uv issue, based on the images you've posted already.
When you have a complicated mesh, I would wager that unwrapping it without marking seams is probably almost never going to give you a good unwrap. I just tested the auto unwrap on the starter cube and it doesn't give you a good unwrap on that. It depends on the model's topology of course, but probably the more complicated it gets the more you need to start marking seams and taking control of how it unwraps.
You can't just mark seams on part of the object, you need to mark seams in all the areas of the mesh that need them for this method to work properly.
The best quick fix is to use the Smart UV Project option when unwrapping instead, it's messy but you should not get any overlaps this way. Make sure the whole of your mesh is selected when using this unwrap method!
To draw symmetrical just open the symmetry tab and enable x,y or z.