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After that the model would be splitted into a new piece.
Some models in SFM (Source Filmmaker) have "bodygroups", items and/or parts of the model, that can be added or removed. These are not the same as the "TF2 Items" that can be added, these are existing parts of the whole model that can be enabled and disabled to change the appearance of the model without having to decompile it and add or remove them manually.
In essence, they work like skins, they can be changed from within SFM...
But, as I said, I don't know SFM, so I might be completely off. Maybe someone will come along who did something like that before and can tell you more.
"nameofthemodel_whatthebodygroupisresembling".
Respectively, the thumb rule for the main model itself, that almost everybody follows, is that they tend to name it as:
"nameofthemodel_reference".
Once you've named all parts and the model itself appropriately, you export everything in a scene export, then you specify in the qc. file, which you will be making before you compile everything into files that SFM can understand, what .smd files are considered bodygroups and what aren't.