Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
I don't know what part of Blender makes you think of svg exporting, but no - I don't think Blender can do that.
https://docs.blender.org/manual/en/dev/render/freestyle/export_svg.html
Is that what you were talking about? I've no experience with it personally, but while it sounds and looks pretty cool I have my doubts that it is practical if your aim is a lot of animation.
Blender is a 3D editing program.
Synfig is a 2D animation program.
Natron is a video compositing toolkit.
There isn't much overlap between them. Depending on your goals, you might actually use all four of them together.
You said you wanted to bring 2D animations and 3D animations together. That sounds like you want to make a video file. If so, I think what you will want to do is make your 2D sprites (animated or not) in Inkscape, pre-render your 3D animations from Blender, then composite them with either Synfig or Natron (likely the former) into a video file.
Of course, you never did specify what exactly you are trying to achieve. Animation includes everything from flash SWF to spritesheets to gifs to apng to mp4s - etc. Are you trying to make a video file or just a nifty little svg animation that plays in the browser? If the latter, is that why you wanted svg export from Blender? Vector animation is not a very popular study right now for whatever reason, but if that is your aim then you will just need to familiarize with all of the above until you figure out what it is you need exactly. Perhaps that Freestyle SVG plugin will do most, if not everything, you wanted by itself.
However Inkscape supports raster image formats, so its absolutely possible to work over exported animation frames from blender in inkscape and then reimport these worked over frames into blenders sequencer and do whatever video sequence editing you like.
Make sure to render your animation to single .png's instead of an encapsuled video format like avi/ h264 or whatever
[HINT: Always render animations to single frames and then just run em through sequencer to put em into a capsuled video files if u need that ]
If u reallyy want to go all out on the 2D edidting save your animation frames to .EXR files, that way you can contain all the renderlayers, the Z-buffer etc. into a single file. EXR are due to filesize more of a professional user format [a 5mb .png can end up a 200mb EXR easily..so large filestacks for animations a gogo]
PM me if u need more info on that..i used both blender and inkscape and I am very sure, one can work out a cross a platform workflow with a proper pipeline.