Blender

Blender

ZeMoose Aug 13, 2017 @ 7:56am
Skin clipping with gloves?
http://i.imgur.com/gyPyywV.png

Any idea how to fix this?

The skin doesn't properly follow the glove when posing, leading to not only holes (at the top) but the skin clipping through the gloves (at the bottom). This happens for the wrists and the finger tips (fingertip-less gloves).

I've tried merging vertices but I am a noob at this so I couldnt get it to work properly, assuming thats even what I am supposed to do.
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Showing 1-3 of 3 comments
N3XZUS Aug 17, 2017 @ 8:14pm 
If hands and glove meshes are seperate, you could use a displace modifier to push gloves away from skin surface to avoid clipping.
Mailer Aug 20, 2017 @ 5:12am 
Have you weight painted the end of the skin tissue to not only the same bone as the start of the glove is painted to, but also with the same strength?
This might not be about weight paint at all, but if you weight paint the seam, the line between the glove and the skin, it couldn't possibly break open like this unless there's another earlier bone that's weight painted to that area.

I assume you weight painted every piece of the mesh separately, which is a decent practice, but this is the problem you might encounter if both pieces of mesh make up the entire model.
I recommend that you either weight paint everything at once, or that you split the model into pieces in Edit Mode, then 'P'. Then puzzle together the base. The base would be all parts that make up the mesh without the mesh having any holes.
In your example, both the glove parts and the skin tissue are required to avoid holes, thus both can be weight painted at the same time with some delicacy.
Last edited by Mailer; Aug 20, 2017 @ 5:20am
Jelli Aug 20, 2017 @ 1:13pm 
I don't know how you're going to use the model, but try assigning the material of what's causing the clipping (i.e. the skin on the arms and only the arms) to a new material (edit mode), then delete that material by going into object mode and deleting the new material that you just assigned the skin to. It'll remove the area, so clipping can't be a problem, but depending on how you're going to use the model you may need to reassign bones, or build some parts up from scratch.
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Date Posted: Aug 13, 2017 @ 7:56am
Posts: 3