Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
AA hopefully wont crash blender when put to the final render because the entire scene is sort of compiled. When put to the final (or even a preview render if AA is enabled) blender can pre-allocate its resources better than if you were flying through the viewport like a maniac.
Also there isn't anything to smooth out on a wireframe, if your getting what looks like jaggies the edges on the mesh probably aren't straight, try CTRL to move incrementally or holding SHIFT to move smoothly.
[Note you cant press and hold CTRL + SHIFT, pick one and only one.]
Also I have a GTX 1080 so I doubt this will move slow it sure as hell doesn't move slow in 3DS max
Also you could have a GTX TITAN X the viewport is only as good as its coding and optimisation. Blenders viewport is OK but compare it to other 3D programs and then well...you see the difference.
https://s27.postimg.org/dftd4l4cj/Capture.jpg
You can crank the settings up there if you want but even with a GTX 1080 I would expect some slowdown on complex scenes
I did as you said and I put the Multi Sample to 8X and holy moly!!!
Its as sharp as the best Anti Aliasing, thanks!!!