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https://blenderartists.org/forum/showthread.php?80863-guys-i-need-help!
So my advice is to download Milkshape ( I believe it is free?) open the .cmp files in there, and then use Milkshape it export the models in a format Blender can read.
http://www.milkshape3d.com/
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Can't find out much about the .3db format. It might not even be a 3d model file, some things on google imply it is some kind of database file or something. Seems that it is associated with these guys somehow: https://www.3dmark.com/
I found this link (below) that seems to be an import/export script for this .3db file type. Don't know how legit this site is so use it at your own risk :P
http://www.baltr.de/rimy3d/help/en/3dbscriptsblender.htm
EDIT: That .3db file format might be a proprietary or private file format or whatever. As such you might not technically be allowed to use whatever file you are trying to open. Just so you know.
i have tryed milkshape3D before the conveter does not work sadly..all it brings in is a empty scean
could i in theory open the .cmp file in a txt copy the codeing in it that makes up the model and some how use blender to read that code and remake it?
That's why we need converter.
its impossable to get them out of the game
If you don't really know how to crack don't expected to get anything.
Every data in any program mostly packed and encrypted for protection and to compress the file.
So,yeah only cracker or hacker who knows how to decrypt and capable to extracted the file from the pack can get those data.
because you're bringing in a 3db file or .cmp not a .blend file blender doesn't know what you want done with it so it doesnt have anything to output. i.e resets to default scene.
No encrypting or hacking required.
try exporting anything from blender to fbx that isn't the default cube (so you know the difference), open the fbx file you'll get the default scene.
What happens when you bring the files from milkshape3d to the games SDK for making this mod?
tl;dr the SDK will know what to do with the file, Blender wont
http://www.swat-portal.com/php/lancersreactor/index.php?page=Thread&threadID=44614
EDIT: when i try it with milkshape i just end up with nothing in it after i try to put it in
Yeah, but you might need to find an additional plugin for Milkshape to be able to read .cmp, AND it might have to be a specific older version of it too. This thread has some guys talking about it:
http://www.swat-portal.com/php/lancersreactor/index.php?page=Thread&threadID=44614
The thread is old though, and one of their links to said exporter is dead. So it might be impossible at this point to find what you need. The discussion in that thread is useful as a starting point though if you want to go digging and see if you can still find the stuff they are talking about.
I'm just guessing here but you may need to import the model, I'd be surprised if you can just click on the model and "open with" milkshape, does milkshape have an "import button"
https://the-starport.net/modules/wfdownloads/singlefile.php?cid=2&lid=2694 this may also be a useful collection of Freelancer tools. Since we both deal with cmp files, something here may help..
I have found a solution (for .cmp) that works for me for anyone who is looking at this discussion.
I went to the link provided in the comment above and downloaded the whole file.
https://the-starport.net/modules/wfdownloads/singlefile.php?cid=2&lid=2694
Open it up and go to "Milk Shape 3D + Plugins, and install with the setup.exe file. This will install MildShape v 1.7.6 which worked for me. The same folder may have a working CMPImporter .dll but I just used the one found at this link:
https://the-starport.net/freelancer/download/singlefile.php?cid=2&lid=11
I then attempted to import a .cmp file (File > Import > Freelancer CMP Importer V2.7), which crashed the app the first time, but the second time I imported the file it worked. I was even able to export into a .obj file!
Hope this helps anyone else in the future who was having a headache trying to get this to work...