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This depends on the face of course. If you have fully functional eyes, you need to tweak the eyelash-mesh and move it about to set blink expressions for example, then save the stages as bodygroups
As for actually making a player-model in Blender, Google it or use YouTube.
https://www.youtube.com/watch?v=Oet1SJ3yhE0
Blender is indeed a product that you need when doing the process, but also all the things that he mentions.
Do you want there to be a list of expressions, like a smiling face, winking face, angry face, and so on that you can switch between via bodygroups, or are you referring to something else?
Basically once you have the face all done, you can use Edit Mode to move the mesh in it, basically to mimic the muscles on a face, and thus, make expressions. And once you have an expression you want, you just export the model, add it in a folder somewhere, then continue with another facial expression, export that to the same spot and list it next to the previous one and just keep going until you have all the kinds of faces you want.
Eventually, you'll end up with a list of .smd files, all with their own expression. You can then list them all together as bodygroups and you'll be able to switch betwen them as you please while in Garry's Mod.
I assume this is something along what you want.
Example: