Blender

Blender

greyman666# Feb 22, 2017 @ 12:25pm
gmod character model
how do i add my own character model to gmod for ragdoll and playermodel with facial expressions
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Showing 1-15 of 15 comments
Lagmaster Feb 22, 2017 @ 3:25pm 
I don't have much experience with that, but I can safely guess that one would implement facial expressions through shapekeys.
greyman666# Feb 22, 2017 @ 6:17pm 
does anyone else know?
Scre Feb 22, 2017 @ 10:16pm 
try google it goes a lot faster
Mailer Feb 23, 2017 @ 12:26am 
Facial expressions on a player-model requires you to tweak separate face textures where every texture is it's own expression, then you add all of the textures in together as a skin-group. Similar to how many anime characters are done.
This depends on the face of course. If you have fully functional eyes, you need to tweak the eyelash-mesh and move it about to set blink expressions for example, then save the stages as bodygroups

As for actually making a player-model in Blender, Google it or use YouTube.
Last edited by Mailer; Feb 23, 2017 @ 12:28am
greyman666# Feb 23, 2017 @ 12:07pm 
but for gmod
Mailer Feb 23, 2017 @ 12:14pm 
Yes, for GMod. All of that. Trust me, I've made 70 models at this point, since around the end of last year. Making a playermodel is hard but tutorials can make it easy. Use this one, as I learned how to make playermodels from it myself:

https://www.youtube.com/watch?v=Oet1SJ3yhE0

Blender is indeed a product that you need when doing the process, but also all the things that he mentions.
Last edited by Mailer; Feb 23, 2017 @ 12:14pm
greyman666# Feb 24, 2017 @ 12:35pm 
but what about facial expression, for example if i wanted to add a model that looks like me how would i add facial expressions
Mailer Feb 24, 2017 @ 1:17pm 
Define what you want.
Do you want there to be a list of expressions, like a smiling face, winking face, angry face, and so on that you can switch between via bodygroups, or are you referring to something else?

Basically once you have the face all done, you can use Edit Mode to move the mesh in it, basically to mimic the muscles on a face, and thus, make expressions. And once you have an expression you want, you just export the model, add it in a folder somewhere, then continue with another facial expression, export that to the same spot and list it next to the previous one and just keep going until you have all the kinds of faces you want.
Eventually, you'll end up with a list of .smd files, all with their own expression. You can then list them all together as bodygroups and you'll be able to switch betwen them as you please while in Garry's Mod.

I assume this is something along what you want.
Penguin Feb 26, 2017 @ 6:07am 
You have to make an autorun client and server side LUA script which does the AddModel. command when the game starts.

Example:
local function AddPlayerModel( name, model ) player_manager.AddValidModel( name, model ) end AddPlayerModel( "My Model", "models/player/model_file.mdl" )
Hope that helped. :)
greyman666# Feb 26, 2017 @ 8:33am 
thanks you guys
greyman666# Feb 26, 2017 @ 11:51am 
one more thing is their an eaizer way to make characters for blender
Penguin Feb 26, 2017 @ 11:55am 
Originally posted by eborghoff:
one more thing is their an eaizer way to make characters for blender
I'm still looking for that answer, haha
greyman666# Feb 26, 2017 @ 5:25pm 
ok
Bnnave Mar 2, 2017 @ 5:46pm 
there is no easy way to make characters without them looking bad.
greyman666# Mar 3, 2017 @ 12:16pm 
ok thanks
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Date Posted: Feb 22, 2017 @ 12:25pm
Posts: 15