Blender

Blender

eye coordinates?
Im useing qc eyes and I need coordinates for the eyes. Can I get the coordinates from blender?
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Showing 1-9 of 9 comments
Pte Jack Feb 20, 2017 @ 8:41pm 
Yes, Place the 3d Cursor where you thing the eye centers should be, In the transform panel there is a 3d Cursor location panel that give the X, Y and Z location of the cursor. That's the panel that opens when you press N in the 3d Viewer.
Last edited by Pte Jack; Feb 20, 2017 @ 8:42pm
Originally posted by Pte Jack:
Yes, Place the 3d Cursor where you thing the eye centers should be, In the transform panel there is a 3d Cursor location panel that give the X, Y and Z location of the cursor. That's the panel that opens when you press N in the 3d Viewer.

I knew about that. But is it dimensions? Cause location and rotation are all at 0..and dimension is the only one with numbers
Pte Jack Feb 20, 2017 @ 9:00pm 
How can locations be at 0? And what are you talking about dimentions? I don't think we're talking about the same thing here.

https://developer.valvesoftware.com/wiki/Eye_Position_Setup
Originally posted by Pte Jack:
How can locations be at 0? And what are you talking about dimentions? I don't think we're talking about the same thing here.

https://developer.valvesoftware.com/wiki/Eye_Position_Setup

yeah everything I click on it says location 0. I click on any body mesh and it says 0 in the location.
Last edited by Sir donks alot (rip my grandpa); Feb 20, 2017 @ 9:27pm
Pte Jack Feb 20, 2017 @ 11:18pm 
You're looking at the wrong thing...

I think you're looking at the Location, rotation and scale of the object in relation to the World.

Look at this picture. I'm working with the Left eye and I guess the center of the eye (in accordance with the way the Eye Postion Setup guide says. I place the 3D cursor to that location. (remember that this particular model is Y axis up, it's lying on the ground)

http://i.imgur.com/x4cgMfn.png

The Numbers I need for the eye set up in my qc are the numbers the arrows are pointing to.
Left Eye
X: 1.32215 Y: 78.48546 and Z: 3.07739

Because this model is pretty much symetrical, I should be able to get away with the Right Eye numbers like this:

Right Eye
X: -1.32215 Y: 78.48546 and Z: 3.07739


Originally posted by Pte Jack:
You're looking at the wrong thing...

I think you're looking at the Location, rotation and scale of the object in relation to the World.

Look at this picture. I'm working with the Left eye and I guess the center of the eye (in accordance with the way the Eye Postion Setup guide says. I place the 3D cursor to that location. (remember that this particular model is Y axis up, it's lying on the ground)

http://i.imgur.com/x4cgMfn.png

The Numbers I need for the eye set up in my qc are the numbers the arrows are pointing to.
Left Eye
X: 1.32215 Y: 78.48546 and Z: 3.07739

Because this model is pretty much symetrical, I should be able to get away with the Right Eye numbers like this:

Right Eye
X: -1.32215 Y: 78.48546 and Z: 3.07739


I figured it out I had to change origins to geometry. But anyway. I followed instructions from https://facepunch.com/showthread.php?t=1372788

I decided to test it. I put in a few lines,issues, and fixed them. So first line was ok and it compiled. I went to the line
eyeball righteye "ValveBiped.Bip01_Head1" 0.55 -6.99 -0.96 "eyeball_r" 1.00 4 "pupil_r" 0.63
eyeball lefteye "ValveBiped.Bip01_Head1" -0.55 -6.99 -0.96 "eyeball_l" 1.00 -4 "pupil_l" 0.63

I had to rename the bone. Renamed the texture. but when I try to compile it again crowbar gives me this
can't find eyeball texture "7_part1-eyeR_1_0_0" on model

That IS the name of the damn texture on the eye! I tried renaming it after the texture, the material, and blender. Same damn thing! Why wont the piece of ♥♥♥♥ let me compile?! I just dont get it...Why is it saying it cant find the texture on the model?
Originally posted by Pte Jack:
You're looking at the wrong thing...

I think you're looking at the Location, rotation and scale of the object in relation to the World.

Look at this picture. I'm working with the Left eye and I guess the center of the eye (in accordance with the way the Eye Postion Setup guide says. I place the 3D cursor to that location. (remember that this particular model is Y axis up, it's lying on the ground)

http://i.imgur.com/x4cgMfn.png

The Numbers I need for the eye set up in my qc are the numbers the arrows are pointing to.
Left Eye
X: 1.32215 Y: 78.48546 and Z: 3.07739

Because this model is pretty much symetrical, I should be able to get away with the Right Eye numbers like this:

Right Eye
X: -1.32215 Y: 78.48546 and Z: 3.07739


Ok I looked at that but...the coordinates are exactly the same...
Pte Jack Feb 21, 2017 @ 5:45am 
Have you seen my guide? Go here and look at the These Eyes section of the guide.

http://steamcommunity.com/sharedfiles/filedetails/?id=245723825

For the record, the guide uses DMX exports, not SMD exports. DMX is a much friendlier environment to work with, but calculating and declaring the eye positions is the same.
Last edited by Pte Jack; Feb 21, 2017 @ 5:47am
Originally posted by Pte Jack:
Have you seen my guide? Go here and look at the These Eyes section of the guide.

http://steamcommunity.com/sharedfiles/filedetails/?id=245723825

For the record, the guide uses DMX exports, not SMD exports. DMX is a much friendlier environment to work with, but calculating and declaring the eye positions is the same.
if thats what people use for xenoverse models then ill try it
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Date Posted: Feb 20, 2017 @ 8:14pm
Posts: 9