Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I haven't experimented that much with options for Blender so I'm hoping someone has a good idea of what I want here.
i do have a bit of advice though.
by using shift+F you can enter fly-mode. you navigate as you would in a game (mouse to look around, WASD to move), use Q and E to move up and down and scroll to change movement speed.
then you just click (if i remember it correctly, maybe ENTER) to stop moving; fixing the view in place so to speak. ESC will cancel fly-mode and return to your previous view.
this also works when looking through a camera, so it is quite useful when positioning a camera.
i dont think this can be used in orthographic view, but i am not sure.
Since blenders default setting automaticly switches ortho/ perspective display when u switch views, it will produce this camera issue. You can disable that in the user preferences it's called AUTO PERSPECTIVE.
Also i want to second the camera fly tool. Its very helpful to maneuver cameras around. It even features a gravity system (TAB key) so that u can walk on surfaces and maintain a constant height (i think about 1.75meters by default). This makes lining up camera much easier. In camera fly u can adjust the sensitivity and speed via the scroll wheel.
@*P0P$*FR3$H3NM3Y3R*
Wow, that sounds awesome. I have barely scraped the surface of what Blender can truly do, but these tricks are probably really good to know about.
Thank you.
You can use "Shift" with "Numpad +" or "Numpad -" when in Ortho or Persp to get around this issue.
It will zoom to the curser and makes speed depending on how far the object you're aiming at is away
Greez
This is a really old thread at this point, but I appreciate the answer. At this point I'm just using the orthographic perspective 99% of the time, but all of these suggestions are very useful for those special occasions.
I'm just going to mark this as a solved thread now, so we can all move on.