Blender

Blender

IAmRedd Jun 13, 2017 @ 9:04am
Lock Brush Size?
When texture painting on the UV you can zoom in and out as you please and the brush will stay the same size but in the 3d view the brush changes size. Is there anyway to 'lock' the brush size so you are able to zoom in and out without the brush size changing?
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Showing 1-6 of 6 comments
seimän Jun 13, 2017 @ 10:01am 
The only way I know is to paint directly on the UV/Image editor. Other than that I'm not sure if there is any option to lock it for the 3D viewport.
IAmRedd Jun 13, 2017 @ 10:56am 
Originally posted by seiman:
The only way I know is to paint directly on the UV/Image editor. Other than that I'm not sure if there is any option to lock it for the 3D viewport.
Man, that'd be a useful feature in Blender, thanks for the reply though
Nacho Jun 19, 2017 @ 9:42am 
Sorry for the late reply, but there is a way.
When texture painting, under where you select the texture to use, you can change the brush mapping. It'll be set to tiled by default. Change that to 3D. Should fix your problem, plus probably more. Hope this helped! :)
IAmRedd Jun 23, 2017 @ 10:19am 
Originally posted by NachoCarno:
Sorry for the late reply, but there is a way.
When texture painting, under where you select the texture to use, you can change the brush mapping. It'll be set to tiled by default. Change that to 3D. Should fix your problem, plus probably more. Hope this helped! :)
hmm, the textures are now stretched
Nacho Jun 23, 2017 @ 8:22pm 
Damn...Try scaling the brush down, or you should be able to change the scale and such of the texture on the side near the other settings.But yeah, usually switching from tiled to 3D fixes the problem of stretched textures, due to the angle when your painting. Otherwise, not too sure sorry.
IAmRedd Jun 24, 2017 @ 8:38am 
Originally posted by NachoCarno:
Damn...Try scaling the brush down, or you should be able to change the scale and such of the texture on the side near the other settings.But yeah, usually switching from tiled to 3D fixes the problem of stretched textures, due to the angle when your painting. Otherwise, not too sure sorry.
I'll give that a try, np if it doesn't work though, thanks for the suggestions
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Date Posted: Jun 13, 2017 @ 9:04am
Posts: 6