Blender
Some faces are invisible
Ostatnio edytowany przez: Keep it PMA; 4 października 2017 o 0:12
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Pte Jack 6 maja 2017 o 13:27 
screen shot? It may just be a camera clipping problem if you're viewing the model in Blender.
Ostatnio edytowany przez: Pte Jack; 6 maja 2017 o 13:28
Pte Jack 6 maja 2017 o 13:51 
That looks like reversed normals and you're looking at the back faces on top. Check your normals again and actually turn them on. I bet you'll find that they are pointing into the model instead of out. (This is a common problem when you models with scaling things from one side of an axis to the other using S(cale) X(axis) -1)
Ostatnio edytowany przez: Pte Jack; 6 maja 2017 o 13:51
Pte Jack 6 maja 2017 o 14:03 
What happens if you uncheck Write Normal. It may be a quixel/PS thing.
Mr Chappy 7 maja 2017 o 6:23 
Is your scale set to a minus value?

If so you may have a double negative effect, this will cause the exact issue you have(in Quixel) in Substance Painter. If so you need to make the scale + (by applying the scale), then possibly redo your normals again after. Then export again and it should work fine.
Pte Jack 7 maja 2017 o 9:02 
Oh, that's interesting I have never encountered a double negative situation. Anytime I've use a SX-1 to flip across an axis, I've always been able to set and fix the normals with a single recalc.
Mr Chappy 7 maja 2017 o 11:59 
Początkowo opublikowane przez Pte Jack:
Oh, that's interesting I have never encountered a double negative situation. Anytime I've use a SX-1 to flip across an axis, I've always been able to set and fix the normals with a single recalc.

I only know about it from someone else having this problem a few months back. Got him to post his .blend file as I could not see what he had done wrong, still took me a while to figure it out when I had the file... I'd never seen it before either!
It only happens when the scale has not been applied, so it's a - value...

Początkowo opublikowane przez Dkace:
Oh man that helps a lot. I believe you were right, the scale somehow ended up being negative. I have now corrected it and will re-try the texturing.

Cool hope it works for you now :)
Ostatnio edytowany przez: Mr Chappy; 7 maja 2017 o 12:00
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