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I prefer to use BLENDER because is more easy for make complex models and can use Cycles for realistic renders.
Can see renders in my artwork (steam) of Cinema 4D and Blender to see differences. (Filter by game and select "Steam ArtWork" for see all Cinema 4D and "Blender 2.78" for blender.)
But in Blender you also have free addon "Animation Nodes" (you have to download and install it separately) which extend Blender nodes for animation. Looks like nodes in SideFX Houdini. Much simplier of course :))) I would not compare Blender`s "Animation Nodes" possibilities with Cinema 4D MoGraph, but this is the "number one must to have" addon for Blender, if you work with Motion Graphics and complex procedural animation.
https://www.youtube.com/watch?v=nCghhlMOwRg
https://www.youtube.com/watch?v=hnlUhlkxQZU
color spaces is some sort of magic for me. i tried to understand all of this, but in fact, when i just grab some Blender`s renders to Fusion - all looks fine by default.
Fusion is post-production image/video/sequences compositing software developed by Blackmagic Design. Node based 2d/3d compositing, particles, keying and so on. They have a free version for non-commercial usage. Without time limits or watermarks. But with some restrictions: maximum resolution is 1920 x 1080, no network rendering and without scripting. It is something like a Blender`s Compositor, but more-more advanced. Top film-industry solution for enthusiasts just for free. Here is a quick 30 min introduction into BlackMagic Design Fusion
https://www.youtube.com/watch?v=S1Wu7JthR2c
to me blender is better because ib my eyes
one gives you the ability to animate,model,render and etc while the other lets you do all that and is a bit easier but cost money idk about you but the cchoice is pretty obvious from there
One of the things I really like about Cinema 4D and that in Blender is a complete "s---" is the simulation of physics. With Cinema 4D you can simulate any type of physics in a realistic way, depending on what you want to do it may take a while to calculate the physics but the result is incredible, with blender the calculation of physics also takes a while but then when doing the render is as if all the time you change the speed of the video, that is unrealistic and complete FAIL!. I have on my youtube channel 3 simulation videos with totally realistic falling of dominoes created with Cinema 4D. With Blender for more than I have tried to configure the physics there is no way to work, domino pieces seem like if have life. I also in C4D I simulate a cassette tape totally realistic with the simulation of physics, although the video is low quality because the CPU took several hours per frame and is a video of 30 minutes....
Another detail is with Cinema 4D you can give firewood to your processor and RAM and will not be affected the performance. For now the record I have achieved with an i5 3570 and 8GB of RAM has been 22 million vertices in real time. With Blender using the same processor, 16GB of RAM reaching 8 million vertices doesn't respond and even closes giving an error (blender.exe stopped working).
Cinema 4D is professional software and Blender is more for personal use, but the work of many people is incredible. I recently saw a render of a car and it looks real.
To get the idea (All the movies of Spiderman are created with Cinema 4D + VRAY) Rather, SONY Pictures works with Cinema 4D. The last one of Spiderman I think that it is not Cinema 4D but like the others of Marvel is 3D Max.
Another detail that works in Cinema 4D but not in blender is that you can use the function ReadyBoost, you can reduce the time of rendering up to 30%. Simply with a Pen Drive of 4GB (USB 2.0, 12MB/s Read - 8MB/s Write).
For motion track cinema 4D goes great even if the video quality is very bad. I have not tested it with Blender.