Tom Clancy's The Division

Tom Clancy's The Division

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Question about gear and weapons
Hello I have reached endgame and understand some of the concepts about gear - classified/unclassified gear sets and exotic weapons, the one thing i need clarification on is whether when you reach gear score 290/near max does it become a hunt to complete the gear sets rather than just equipping which has the highest armour? I understand there is the optimisation station that can increase the stat for the armour but most of my classified gear is outmatched by something else in terms of the numbers (during the campaign it was as simple as just equipping what had the higher number) should I look to just getting the sets and optimising them to increase stats rather than pick which has higher number?

This same problem is the same for the weapons, I have collected some exotic weapons that are pretty good (big Alejandro is kinda my favourite) but I had to swap it out for something high end because it does more damage, although the talents associated with the weapon seemed really good. Should I be looking to pick a weapon with good talents and then just optimising to max and using it? Or should I just be using the highest stat weapons.


PS: is it possible to get duplicates of the same weapon as this might make more sense to me in terms of the weapons - you can get a higher stat of the same weapon later which you can use. Also apologies for the essay I didn’t think my query would be this long.

Any help is appreciated thanks.
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Showing 1-7 of 7 comments
Freqsync Jan 17 @ 6:20am 
Originally posted by BlueShinobi:
Hello I have reached endgame


Everything same. Armor. Armor Talents, ability talents, and ability buffs make minor changes during legendary. Learning how to use cover and confuse enemies and using grenades and melee with dodge roll.

Stats IE STAMINA will prevent being one shot from melee. Resistance Mods....not to physical damage.

Duplicates will definitely occur from caches right after another if have enough caches.

Find ways to swap gear during fire fight to maximizes stats and abilities that have long out times or to shorten cool downs.

Using abilities of weapons to suppress for teammates to take advantage...or abilities to be the bullet sponges with specific gear sets turret, med bag, gas grenades... not just walls and shields.
Last edited by Freqsync; Jan 17 @ 6:20am
Echolecter Jan 17 @ 11:54pm 
Best to use the gear set and weapons you like most and fit your play style. Some missions do require different sets to make them easier, especially in groups. If you've found items you like to use, change or upgrade them at bench. The required DT isn't hard to get but for many items it might take awhile since 'bad' pieces with preferred attributes usually do need a lot to max out. Do daily tasks and supply drops (4x) to quickly improve your set.

Getting all sets of classified items is rather difficult without a lot of luck because GE (cache vendor and drops) don't rotate anymore. On the other hand, I use high-end sets that are actually more effective and outperform many classified sets. Setup for maximum damage and little armor/health regeneration. But it all depends how you like to play the game. High stamina to resist all incoming damage, or kill enemies before receiving any at all.
Items in this game arent really great on their own. This game, its all about how the main stats(Firearms/Stamina/Electronics), talents, stats, skills and perks all blend together to form the whole of your build.

Big Alejandro for example, is not a great LMG on its own and yeah, it hits like a wet noodle. However, put a pair of them on a well made Lone Star build and make use of the weapon's damage bonus talent and it becomes a shredder.

You also gotta increase things like Armor Damage, Elite Damage, Crit Chance, Crit Damage, make sure the perks on the gun are actually good, then further enhance it with good attachments. No single piece on its own is going to be a game changer.

You get Duplicates in hopes that they have different talents on them, that maybe you can mix and match to better fit your build. Dont simply look at a gear score and discard it. Every single solitary item in this game, provided its the proper world tier rating, can be increased to max power. So you get a 259 M60E6 and compare it to your 278 MG5 and the M60 might look worse, but you gotta dump the div tech into it to improve it.
Last edited by Lord-Knight Fandragon; Jan 18 @ 12:15pm
SnW Jan 19 @ 1:21am 
i was about to ask something similar like this thread.
i payed the game back then at the release, put 1000+ i quitted short after 1.5.
so what's the meta now? i mean what should i be hunting now?
i remember recalibrating my items until perfections, i also remember i had a built specificaly made for each incursion, took me a lot of time in-game and my excel notes jaja, anyway
my current gear score is 256 (as it was the max back then) and to be honest at simple view it seems i don't need to change anything at all cause i remember micromanagin every single stat.

Should i leave it like that or are there some new changes that makes the old items useless now?
Freqsync Jan 19 @ 1:27am 
Originally posted by SnW:

Should i leave it like that or are there some new changes that makes the old items useless now?

Level 70 Resistance makes medbag useless. Build is based off no chance of getting a buff.

SO build a team of 4 that somehow can manage either shields that hold up while being EMP'd to never deploy ever again. Or Caduceus es, Or super sniping from hip fire to the head with deadeye and whatever set does buff and help to maxumized output.

What that is, trade secret. Do not think shield bash heals 5% if wearing proper equipment and wouldn't matter since it would not allow the extra buff dmg anyway?

Talents critical hit for weapons do not compound upon each other just 1 works at any given time...not sure why this is yet there is no stat change seen for using a ability and having fullhealth and have 5% talent, some talents may not work together either difficult to explain might want to take time to run the firing range and see things for self. Heck try and knock down 20+ targets while your at it.

Stats at this time can be 7K FIrearms 6K stamina and Electronic 2900+-3000 yet skillpower mods can be added for those 7k and 6k stats. since well like stated electronic abilities do not work if EMP is always in effect even with a 81% disrupt resistance

Example, LMG does suppression naturally and SMG can get a talent called ambusher which does 10% more dmg to those in cover. So either use then back and forth yourself or work with others who are in the know
or
there is the reverse where talents on gear and weapons give bonuses to those being attacked not in cover. which might be the AND not an or.

Then there is the other schools of thought where do not believe everything you read and there is a way to exchange gear during battle to become something way more. and more theories where it is rpg and your only putting your trained agent onto the net and what you see its not what is really going on
Last edited by Freqsync; Jan 19 @ 7:18am
Thanks for all the advice, I am starting to get a grasp on how this system works
Freqsync Jan 19 @ 6:33pm 
Think the neat about weapons is using a tier lower to have access to talents normally stats wouldn't allow and still have damage potential.



Originally posted by BlueShinobi:
Thanks for all the advice, I am starting to get a grasp on how this system works


Mind being interested in your mind being grasping.

Still attempting to find the gear that is so low level yet can max out the talents without upgrading 256 gear at optimatization and use the table recalibration with talents and yet carry a low level pistol to drop gearscore to tier 3
right so any gear at 256+ closer to 256 with talents prefered then having to optimize and just recalibrate to max.

course there is ability talents that are supposed to compound with weapon and armor talents... a 3-6 million shot on an NPC resisted by 80-90% players who have 1 million hit points from variuous buffs from being in groups of 4 though no one notices that last forever still need to be shot twice in the head.

sturdy on a holster for 15% for 4 seconds in cover how long does it last outside of cover?
Tenacious for a mask gives 10% more dmg with medkit usage for ten seconds does it improve with what abilities ie boost from what skills like a shield and weapon talents and ability talents like move from one location to another is 40% or is it 10% of the 30% or is there a base
Last edited by Freqsync; Jan 23 @ 6:58am
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