Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
I know can fire 1 or 2 shots and not go rogue, you get a warning.
I have noticed in group fights I've somehow gone rogue (causing my group to go rogue as well) when attempting to kill the rogue group. Odd....
how so? I haven't seen anything wrong with it so far
I've been watching streams after seeing this in my own gameplay, and it's definitely broken. I just saw a streamer, who had 18s left of rogue from accidentally shooting someone once, get gunned down by 3 guys. As soon as he died, the rogue status popped up on all 3 of those guys.
yeah so?? those 3 ppl killed someone, why wouldn't you go rogue? from my understanding, this is how it works: When a non-hostile attacks a rogue rank 0 who didn't go rogue on them, they can go rogue.
One thing may have happened is that either the player just killed rogue agents and you did not realize it or his timer finished while you were chasing him. There could also be a bug involved since the game obviously has them.
The case I was talking about, the streamer died with 18 seconds left on his rogue timer. I was specifically watching it because this had been going on for nearly 30 minutes outside a safehouse; it was just a giant cluster of players hunting rogues and then getting turned rogue themselves. So nope, his timer definitely wasn't finished when the other 3 players killed him and got the rogue tag themselves.
From my understanding, killing a *rogue* shouldn't ever give you rogue status yourself - only killing a red player, which isn't the same as rogue. The problem is it's hard to say what's a bug and what's just a badly functioning feature.
Sounds like the game believed his timer was completed and marked the other players as rogue. Another bug for the pile. You are correct. If a non rogue player kills a rogue player, that player will not be marked rogue. The point of the rogue status is risk vs reward. The player can kill another player for their loot. They will get the drop on the other player, get their loot for killing them, but there is a large risk.